Koda's blog

Ongoing situation with mobile port

This is an official Call for Help on the Hedgewars mobile ports.

First of all let me say that *all* the code is still fully available and compilable; in other words, it should be still working fine and dandy on any mobile phone. The Android version currently in the repository is *much* more advanced and feature complete than current alpha on the GooglePlay store, it even has networking play! iOS has received a unified input manager from the Android port and a lot of merging steps have already been done.

We just need someone to look after the code, apply latest library updates and unify the interface module.

Currently it takes a lot of effort to maintain three separate architecture targets and most of the devs are focusing more on the desktop version; in order to develop for mobile a lot of the interface has to be rewritten, as well as input method, and, at least until a few months ago, the supporting libraries were not as mature as today.

Although most of the engine is fairly portable, Hedgewars has a completely separate 'frontend' module which is based on Qt/C++ but is implemented in native Uikit/Objc and Android/Java. This is nice because native development offers a more consistent look'n'feel, but it is a maintenance nightmare, as you have to backport your changes three times. There were some attempt to unify this situation in the past and proposals to have a single codebase to be used everywhere but we could never find a complete replacement.

The binary builds used to be provided by me for iOS and by Xeli and then Medo42 for Android but all of us have found themselves too busy with IRL projects. So if you read this and are interested in mobile development, GUI and game design, jump in, we will really appreciate your effort and you will make countless people happy of playing our game!

Google Summer of Code 2013 - accepted projects

And finally the projects have been announced!

This year we are working under the OpenSUSE umbrella organization and we received two slots. We're very grateful for the opportunity for us and our supporters and excited for the students that are going work with us!

We received about 10 applications, but even with a limited number of submitted project we really had a hard time in selecting the best ones.

Onto the announcement!

- jaree, aka Julia Struchenko, mentored by unc0rr will "make AI smarter":
- master_ex, aka Periklis Ntanasis, mentored by nemo will add a second campaign mission.

A big good luck goes to them (and their mentors) for the fun times ahead and a sincere thank you for all participants for their applications! We are sorry that we couldn't accept you all in our GSoC, but please understand that our rejection wasn't due to neglecting you or not liking your proposal, but only a matter of priorities and constraints.

So everyone hang around and we will keep on the fun!

0.9.19 beta2

We've just baked a new build for our beta release (BETA2). 9017:e9d54cd577e7

Windows: http://download.gna.org/hedgewars/Hedgewars-0.9.19-r9017.exe (fixed link)
OSX: http://download.gna.org/hedgewars/Hedgewars-0.9.19-r9017-OSX.zip
Linux: http://code.google.com/p/hedgewars/wiki/BuildingOnLinux ( hg up -r e9d54cd577e7 )

More details in the first beta post.

Bug reports are always accepted (patches too)!

Note that if you have any trouble w/ online play on the official server w/ 0.9.19 betas, please try specifying m8y.org as a LAN server instead.

Hi guys,
here are some official news after some leaks spread on the forum.

Hedgewars on its own has been rejected from GSoC 2013, the official reason being only to make room for new orgs to participate. Good luck to all the rookie organizations!

However thanks to Randi's networking and Super Tux Kart support, OpenSUSE has decided to give us a few slots and allowing us to participate under an umbrella org!

So kinda like with GCI 2012, we still are going to mentor a few students after all! Students interested in joining may read our (abridged) ideas list on OpenSUSE Wiki.

Please note that the requirement to have a commit on our codebase, as announced originally, has been waived since we have to comply with our hosting umbrella policies. However patches are always welcome as well as students who submit a nice application form, are active community members and spend some time with us on IRC.

On a side note, we are still working on releasing 0.9.19 next month, stay tuned!
Cheers,
Koda

Alpha testing for 0.9.19 third build

Hello, another wonderful testing week has passed, thanks to all the testers!!!

Another alpha build is ready for you, hopefully the next one will be beta-ready!

We added icegun by default in all weapon sets and prepared a new mode, called One of Everything! Please try this out and let us know what do you think of it. A lot of bugs have been caught and many are being worked on. You should also try out the source snapshot as we improved our cmake build system too.

Windows: http://download.gna.org/hedgewars/Hedgewars-0.9.19-r8672.exe
Mac OS X: http://download.gna.org/hedgewars/Hedgewars-0.9.19-r8670.zip

This version won't work on .18 multiplayer, only .19 people will see your rooms. Make sure to check that your multiplayer peeps are on the same version of the ALPHA. As always be aware that this is an ALPHA release so it may break EVERYTHING (but shouldn't).

Please report any bug on http://code.google.com/p/hedgewars/issues/list we'll highlight the user(s) who report most bugs Wink Smiley
Some bugs/features are known but please please test so that they'll get squashed before release!

For all translators, please stay tuned, we are going to freeze strings as soon as we reach beta stage, so you can be sure that your work won't be harmed until we release Smile

Koda

Syndicate content

User login

Server Stats

Rooms: 21
Players: 54
Copyright © 2004-2013 Hedgewars Project. All rights reserved.