Hedgewars 0.9.2 released!

Posted January 22, 2008 10:51 by unC0Rr
We are pleased to announce the release of the next version of Hedgewars.
Main new features are:
  • registration of net game in web
  • weapons sets support
  • added teleportation and hedgehogs switching tools
  • decreased network bandwidth usage
  • added clans support
  • full saves support

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Comments - 6

HawX (January 22, 2008 14:28)
Great job!!! Could anyone add it to Ubuntu packages?
jose (January 24, 2008 16:46)
congrats to the new release. and big thanks!
Luca (February 03, 2008 16:57)
It will be added to Ubuntu Hardy, I'm requesting it.
MikeH (February 08, 2008 05:33)
Cool! I had a problem with the sdl resolution detection, as my X server only has one available resolution I was only able to run it at that resolution, no longer able to select a 800x600 resolution to run in a window (I just added the options back in pages.cpp and recompiled, worked fine then). Also, will there be support to send out weapons sets from the server to clients? At the moment if you want to use a specific weapons set for a net game, everyone has to set up the same set on their machines and name is in exactly the same way as the server names theirs, otherwise everyone ends up with different weapons. Net play is much much smoother now though! Great job!
Matzerath (March 23, 2008 19:32)
You're doing amazing work! Thanks for making this -- I've been waiting for a decent Worms clone for some time. Also, nice job on the AI -- it's definitely equivalent to the original Worms AI. Hopefully you can take it even further! Let's see them use the rope and the transporter! Congrats on emulating a game that is undoubtedly much harder to program than it looks!
lol (May 05, 2008 15:06)
this game sux:P real worms are much better....

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