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Lua library documentation of Tracker; for keeping track of gears
LuaLibrary
Updated Thu, 03 May 2018 01:37:28 +0100 by Wuzzy

Lua library: Tracker

Introduction

This Lua library is intended to be used if you need to keep track of gears. It can also keep track of teams and clans and as an extra functionality it can also store variables for a gear, team or clan.

To set it up you need to add some hooks in different events. The hooks trackGear and trackDeletion to onGearAdd and onGearDelete respectively. It is strongly recommended to only track the gears you are interested in as, especially with snow on, the amount of gears can go up high and that will slow down the script. To keep track of teams you need to keep track of gtHedgehog and gtResurrector (if resurrection might be used) and add trackTeams to onGameStart .

If you want to call a function on a couple of gears you will have to call the “ runOn ” functions. To these you will pass the function you want to be run as a variable to the function.

Examples

Here's a minimal example which tracks all hedgehogs and kills them all when a target is destroyed: HedgewarsScriptLoad("Scripts/Tracker.lua") function onGearAdd(gear) if GetGearType(gear) == gtHedgehog then trackGear(gear) end end local function killAll(gear) SetHealth(gear, 0) end function onGearDelete(gear) if GetGearType(gear) == gtTarget then runOnGears(killAll) end end

To see a commented example of Tracker in use by a script you can look at Random Weapons.

Tracking functions

These functions must be called to start tracking stuff. IMPORTANT: The other functions will only work on tracked objects. So make sure you track the things you care about.

trackGear(gear)

Will keep track of the gear.

trackDeletion(gear)

Will stop keeping track of the gear (gears not tracked will be ignored).

trackHiding(gear)

Will keep track of the given hedgehog gear when it becomes hidden (e.g. with HideHog ).

trackRestoring(gear)

Will keep track of the given hedgehog gear when it becomes restored, i.e. no longer hidden (e.g. with RestoreHog ).

trackTeams()

Will start the tracking of teams, clans and hedgehogs (individual hogs can be tracked without this). If you want to use any of the team or clan-related functions below, you must call this function in onGameStart .

runOn ” functions

These functions are used to run a function on tracked gears, teams and clans. The passed function is assumed to take a single argument, which is a gear ID.

runOnGears(func)

Runs the function func on all tracked gears.

runOnHogs(func)

Runs the function func on all tracked hedgehogs.

Requires trackTeams to be called beforehand.

runOnHogsInTeam(func, team)

Runs the function func on all tracked hedgehogs in the specified team ( team = team name).

Requires trackTeams to be called beforehand.

runOnHogsInOtherTeams(func, team)

Runs the function func on all tracked hedgehogs but those in the specified team ( team = team name).

Requires trackTeams to be called beforehand.

runOnHogsInClan(func, clan)

Runs the function func on all tracked hedgehogs in the specified clan ( clan = clan ID).

Requires trackTeams to be called beforehand.

runOnHogsInOtherClans(func, clan)

Runs the function func on all tracked hedgehogs but those in the specified clan ( clan = clan ID).

Requires trackTeams to be called beforehand.

Helper functions

getFirstHogOfClan(clan)

Returns the first hedgehog (alive or not) in the clan with clan ID clan .

Key-value storage

For tracked gears, teams and clans, you can assign an arbitrary number of values. Each tracked object has a simple key-value storage. This means, a tracked object has an arbitrary number of keys, each of which holds one arbitrary value. Any data type (besides nil ) can be used for keys and values. Initially, all keys have the value nil .

getGearValue(gear, key)

Returns the gear value of the given gear for key .

setGearValue(gear, key, value)

Sets the gear value for given key to value .

increaseGearValue(gear, key)

Increases the gear value for key by 1. This function must not be called if the current value is not a number.

decreaseGearValue(gear, key)

Decreases the gear value for key by 1. This function must not be called if the current value is not a number.

getTeamValue(team, key)

Returns the value of the given team ( team is the team name) for the specified key .

setTeamValue(team, key, value)

Sets the team value with given key to value . team is the team name.

increaseTeamValue(team, key)

Increases the team value for key by 1. team is the team name. This function must not be called if the current value is not a number.

decreaseTeamValue(team, key)

Decreases the team value for key by 1. team is the team name. This function must not be called if the current value is not a number.

getClanValue(clan, key)

Returns the value of the given clan ( clan is the clan ID) for the specified key .

setClanValue(clan, key, value)

Sets the clan value with given key to value . clan is the clan ID.

increaseClanValue(clan, key)

Increases the clan value for key by 1. clan is the clan ID. This function must not be called if the current value is not a number.

decreaseClanValue(clan, key)

Decreases the clan value for key by 1. clan is the clan ID. This function must not be called if the current value is not a number.

Examples

Assuming gear is a tracked gear, here are some simple usage examples:

setGearValue(gear, "mutant", true) local isMutant = getGearValue(gear, "mutant") print(isMutant) -- prints "true"

setGearValue(gear, "score", 0) increaseGearValue(gear, "score") local score = getGearValue(gear, "score") print(score) -- prints "1"