OpenAL transition completed
Fri, 2009-06-26 16:46 — Koda
so in the following months Tiyuri is likely to post news and videos about the new exciting features that are waiting for you in 0.9.12
however now i wanted to write something about more technical that I believe is important to know.
[u][b]We deprecated SDL_mixer and switched to OpenAL.[/b][/u]
[b]Why this change?[/b] Well SDL_mixer is quite a buggy library in the first place and it has not been mantained as well as the other SDL libraries.
Ultimately SDL_mixer was causing many problems with Pulseaudio under Linux and as last straw was preventing us from enabling audio under iPhone.
[b]Why OpenAL?[/b] Simply put, it is a modern, truly cross platform library that handles audio streaming and 3D effects! It is exactly what we were looking for! Full support for all operating systems as well as modern embedded devices!
[b]What will change[/b]? For the end user at the moment not much, besides smoother fade in and fade out and less compatibility problems; but for us developer OpenAL opens a new world for handling audio throughout the game!
So you can rest assured that you'll [i]hear[/i] a number of enhancements quite soon!
Koda
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