OpenAL transition completed

so in the following months Tiyuri is likely to post news and videos about the new exciting features that are waiting for you in 0.9.12 however now i wanted to write something about more technical that I believe is important to know. [u][b]We deprecated SDL_mixer and switched to OpenAL.[/b][/u] [b]Why this change?[/b] Well SDL_mixer is quite a buggy library in the first place and it has not been mantained as well as the other SDL libraries. Ultimately SDL_mixer was causing many problems with Pulseaudio under Linux and as last straw was preventing us from enabling audio under iPhone. [b]Why OpenAL?[/b] Simply put, it is a modern, truly cross platform library that handles audio streaming and 3D effects! It is exactly what we were looking for! Full support for all operating systems as well as modern embedded devices! [b]What will change[/b]? For the end user at the moment not much, besides smoother fade in and fade out and less compatibility problems; but for us developer OpenAL opens a new world for handling audio throughout the game! So you can rest assured that you'll [i]hear[/i] a number of enhancements quite soon! Koda
Please make sure that everybody will be alble to compile Hedgewars from source, not only people having the newest systems.
Oh! You are switching to OpenAl! That is some awesome news. It will surely make Hedgewars better with new possibilities for improved sound features. Are you going to input the Doppler effect? LOL Keep up the good work!
Excellent! At last I'll be able to hear in-game sound under Linux Big Grin
Great transition!I finally can hear sound tests for the voices!
Greeting from Germany You are on the good Way Wink Smiley
Very nice news! ps: when openGL 3.1? lol
Funny. Most of the recent OpenGL work has been in simplifying to target GLES1.1 for iphone. That's a lower target even than OpenPandora which will theoretically support GLES2.0.

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