Pro mode Balance

9 replies [Last post]
Mkk-Bote
User offline. Last seen 9 years 9 weeks ago. Offline
Joined: 2009-01-17
Posts: 142

I think most of you know the problem in Pro Mode:
If you have a bad position, you will die.

Here can you post some ideas, that would fix the problem.

Thomas
Thomas's picture
User offline. Last seen 11 years 9 weeks ago. Offline
Joined: 2009-02-06
Posts: 233

Free positionable Hedges in first round

please add your xfire accountname here:
http://www.hedgewars.org/node/1977

jumico
User offline. Last seen 12 years 33 weeks ago. Offline
Joined: 2009-10-15
Posts: 21

Usually it's played where hedges can walk or transport is enabled. So getting a better position isn't a big deal.

Part of the fun is working with the positions you're given.

nemo
nemo's picture
User offline. Last seen 1 week 5 days ago. Offline
Joined: 2009-01-28
Posts: 1861

Seems only way to solve the height problem is some way of climbing.
Shotgun can help sometimes, but is slow and not always possible.

* girder
* teleport
* ropes

Seem to be the only solutions (apart from positioning hogs which is not possible right now and not that practical most of the time anyway)

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

nemo
nemo's picture
User offline. Last seen 1 week 5 days ago. Offline
Joined: 2009-01-28
Posts: 1861

Hm. or maybe a low gravity. But that only helps sometimes, even with grenade jumps, and doing a low gravity grenade jump would require insane timing of a bouncing grenade.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

dctPL
dctPL's picture
User offline. Last seen 9 years 1 week ago. Offline
Joined: 2009-04-12
Posts: 30

2 ropes would be nice in my opinion. It's much more difficult than teleport, especially if there's 15 sec per turn.

To a man with a hammer, everything looks like a nail.

FireFox
FireFox's picture
User offline. Last seen 32 weeks 7 hours ago. Offline
Joined: 2009-03-31
Posts: 19

blowtorch

Inu
Inu's picture
User offline. Last seen 8 weeks 4 days ago. Offline
Joined: 2009-08-26
Posts: 240

I think a special kind of rope that didn't allow your hog to push another around or drop bombs while holding to it would be a nice addiction for special modes like these.

Tonio
Tonio's picture
User offline. Last seen 2 years 31 weeks ago. Offline
Joined: 2009-06-06
Posts: 6

1 changing (don't know the english name ...). With that, at the begining you can protect your hogs who are near of the water.

+

1 rope. At the sudden death you can go on top of the map. Like that you're not forced to put your own hog in the water cause he's useless.

+

1 teleport. For the same reasons. Teleport can be use strategicaly moreover.

So :

Bazooka - Illimited
Grenade - Illimited
Mortar - Illimited
Changing - 1
Rope - 1
Teleport - 1

Sorry for my bad english (i'm french). I hope that you understood.

Inu
Inu's picture
User offline. Last seen 8 weeks 4 days ago. Offline
Joined: 2009-08-26
Posts: 240

"Ropes" and "Pro Mode" should not be in the same sentence IMO.
Teleport could work...

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]