Hello,
I like Hedgewars and how it improves with every version. The game is great on its own and succeedes in not to be too much of a clone.
Here are some small suggestions, I definitely would love to see implemented to make playing with Hedgewars more relaxed, especially for newcomers. These are mostly usability improvements.
Game Frontend: Make the button to access the options dialog more obvious.
Scheme Editing: Make scheme editing accessible in the the options dialog.
Team Editing: Add a confirmation dialog before deleting a team. It has occured twice to me that instead of clicking the 'editing' button, I accidently hit the 'delete' button which wholly discarded the work I put on editing it without asking.
Weapon Editing: Add a tooltip or labels for weapons in the weapon editing dialog.
Teams: Ship some default CPU teams with Hedgewars, I would say one team per CPU difficulty is adequate. Also make a clear indication that a team is controlled by CPU, for example by prefixing the team name with [CPUx], where x is the difficulty level. I have made an example how I imagined this could look like. You can download these teams [url=http://www.megaupload.com/?d=AAQRM6JP]here[/url]. Put these files into ~/.hedgewars/Teams to use these in-game.
The following is just my opinion. Don't put too much weight on it.
AI: I noticed that there is generally little difference in difficulty levels. A level 1 CPU lands a perfect hit almost as often as level 5. Maybe their accuracy could be a bit lowered but don't dumb it down too much.
Weapons: I find the Homing Bee to be very inaccurate, the Napalm Strike is too heavily affected by wind, and the UFO is clumsy to maneuver.
That's all. Lastly, I would like to say thank you to all developers who take their time responding to or implementing player's suggestions. You rock!
Regards, bzt