Fire Damage

3 replies [Last post]
Thyrus
User offline. Last seen 9 years 9 weeks ago. Offline
Joined: 2009-06-05
Posts: 3

I certainly like the new fire effects, but something seems to have changed with the way damage is calculated. I have repeatedly seen the crash and fire of the RC-Plane to do 70+ damage alone -- on relatively open grounds. (That is after dropping 3 Bombs for an additional 75 damage)

Has someone else experienced this. Next time I see this happen, ill post a demo.

nemo
nemo's picture
User offline. Last seen 1 week 3 days ago. Offline
Joined: 2009-01-28
Posts: 1861

Fire was adjusted in how much damage to the ground, kicks, how frequently it inflicted damage.
The overall motivation was to slash CPU usage for mobile / wimpy devices.
The result is a napalm strike does a bit less terrain damage and a bit more actual damage.

Presumably that's the reason for the occasional higher damage of RC plane.

Of course, since an RC plane can do 100+ easily without even counting fire, the overall result is probably just a really dead hog.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Thyrus
User offline. Last seen 9 years 9 weeks ago. Offline
Joined: 2009-06-05
Posts: 3

No the overall effect becomes that there may be up to 2 dead hogs each with ~70 hp. Nobody forces you to crash into an already dead hog ...

Strangely enough, I haven't seen any Molotov-Cocktails do 100+, even to a totally locked hog, but thats probably due to the fact that they now also affect terrain.

nemo
nemo's picture
User offline. Last seen 1 week 3 days ago. Offline
Joined: 2009-01-28
Posts: 1861

More like their "affecting of terrain is now restored" Smile

It was accidentally disabled on .13 release.

Anyway,

Used to be 100 + fire damage, is still the same, just fire does a bit more damage than it used to.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]