Is there anyway to increase explosive knockback?

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sarabi
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Pretty much what it says on the tin. Is it possible at all to make explosions shove hedgehogs a great deal further away?

As an option at least since presently explosions don't feel terribly explodey or satisfying without seing a hog sailing majesticly through the air into mines/pits.

doomy
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Damage modifier affects explosion power,so just set the damage modifier to 300%

sarabi
User offline. Last seen 12 years 39 weeks ago. Offline
Joined: 2011-07-17
Posts: 2

Hey thanks that worked = ). There seems to be a max health limit though, any way to lift that up to 300 or so? Running double damage for the knockback, but I rather enjoy particularly tough worms to encourage knockouts rather than wearing down hit points.

doomy
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You could add invulnerable.Alternatively,you could make a script that sets all of the hogs health to 300.

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