Is there anyway to increase explosive knockback?
Sun, 2011-07-17 15:49
Pretty much what it says on the tin. Is it possible at all to make explosions shove hedgehogs a great deal further away?
As an option at least since presently explosions don't feel terribly explodey or satisfying without seing a hog sailing majesticly through the air into mines/pits.
Damage modifier affects explosion power,so just set the damage modifier to 300%
Hey thanks that worked = ). There seems to be a max health limit though, any way to lift that up to 300 or so? Running double damage for the knockback, but I rather enjoy particularly tough worms to encourage knockouts rather than wearing down hit points.
You could add invulnerable.Alternatively,you could make a script that sets all of the hogs health to 300.