Happy belated 7th birthday Hedgewars!
So, Halloween was Hedgewars' 7th birthday according to unC0Rr.
Yes, he was working on it for almost a year locally before pushing it to a public
source server on:
date: Sun Aug 21 20:58:04 2005 +0000
summary: "default layout"
I was hoping we could do a small birthday release, but at this point it will have to be a belated one.
So, after 7 years, what's next for Hedgewars? Well, there's always more to do, and being open source, everyone has their own opinions.
Here are the things going on that I know of.
* Campaign - Hedgewars still needs a campaign. In order to do it properly, a few new Lua functions need to be added to allow keeping track of progress through the campaign. This will also require people to design a campaign story, levels, missions, bosses...
* Android port! Xeli is still working on improving it, but it needs more love and more developers. Do you use Android? Are you a programmer? Help out! This could also probably use help on UI and graphics side, if that's more your thing.
* And of course... always new weapons, modes and features. People keep coming up with endless things they'd like the game to do. Personally I want to try an ice gun next.
* And someday? Web port (still a long ways to go). This one is one that excites me. I think we are finally at the point where Hedgewars could be run in your browser at a decent FPS and with relatively little content to download. Cross-compiled to the web using emscripten, and with supporting tech such as CORS, WebGL, IndexedDB, WebSockets and async AudioAPI. This is a major task since it will require reimplementing the I/O layers, as well as managing a cross-compile in the first place.
Anyway. Happy belated birthday, Hedgewars!