A little progress

I'd like to thank jaree for helping get this moving again.
Still needs balancing.

edit - updated the image again

Ohhh, nice. What's up with those frozen hogs? Are they player hogs?

yes

Looks very nice! Can't wait!

Also... remember my Icegun sprite?

Looking sweet. Hopefully this makes it into the next release. Maybe even paired with a napalm-esque liquid nitrogen airstrike, and snow-shoes utility that negate the effects of walking on ice. Smile

At present how long are hogs frozen? Also, do hogs take damage while frozen?

glum reaper wrote:

At present long are hogs frozen? Also, do hogs take damage while frozen?

This is totally unbalanced at present, but...

Hogs are frozen for ~100 active seconds unless they are hit by fire, in which case they melt faster.
Frozen hogs take 20% damage.
Frozen hogs cannot be used, in fact, if all your hogs are frozen, your turn is skipped.
You *can* win the game while completely frozen though. I've done that by accident when fooling around w/ ice. Froze the other hog then slipped off in to the ocean.

Considering things like:
Reduce movement of frozen hogs (possibly vertical only like crates or a not-knocked over barrel).
Making hogs thaw only on turns of enemy clans (to discourage idling on your turn).

Why not just have them stay for frozen for set number of turns, say 2 ?? Does this change the friction of the frozen ground area or is it just a visual effect ?

OldNESJunkie wrote:

Why not just have them stay for frozen for set number of turns, say 2 ?? Does this change the friction of the frozen ground area or is it just a visual effect ?

Definitely an option.
I liked the unpredictableness, but fixed number of turns can be done too.

And yes, ground friction is definitely changed. Part of balancing will be how much ground you can convert to ice, given it can send hogs flying into the ocean.

I remember back in the old days when posts like these would happen all the time...

interesting.

Looks nice so far, keep it up! Smile
As for how long a hog should stay frozen, I like the sound of having a set amount of time, rather than turns. I think it would be fresh and different.
Maybe you'd even want to base the time on the normal turn time? It could help balance things out if turns are made really short. I thought something along the lines of:

T = 4((2x/3)+1)

Where x is the normal turn time, and the whole thing has some upper maximum, to prevent the ice gun from becoming unbalanced in games with absurd turn times. (The values aren't meant to be balanced and could/should be changed, but in a default game it would add up to 124s, which IMO sounds alright.)

Just my two cents,
Cheers. Smile

If I'm not mistaken the Time Box also uses (randomized) actual time rather than turns to determine its return. You might have a point for games like Hysteria, in which you would lose a considerable number of turns by being frozen.

I think I also agree with the suggestion of thawing only taking place on enemy turns.

Can we get a short youtube clip of ice-gun in action, next update? Smile

mikade wrote:

If I'm not mistaken the Time Box also uses (randomized) actual time rather than turns to determine its return.

Ah right, forgot about that, my bad.

TimeBox currently uses a random time between 0 to 2*turntime*numberofteams plus turntime*2. So. 90-450 seconds in default game of two teams.
It'll also return for sudden death, or do an emergency return warp if the last remaining hedgehog is dying.
This means timebox in hysteria will warp away for 2-8 seconds Wink Smiley
Hum. maybe should add ready time to that calculation, so it would at least stay away for 12-36 seconds...

I like the random aspect of it, seems to go along w/ its nature.
But. Yeah, still think it might be a good idea to make timebox only sensitive to your clan's turn, to avoid people stalling the game.
Maybe reduce time to 0 to turntime + turntime.

On subject of freezer. I was thinking of making frozen hogs harder to knock around. Similar to kings, make them pick up half velocity.

I kinda like the result of an immobilised team, but seems it should be a little harder to beat them up.
Also since, right now at least, frozen hogs stay upright and don't tumble around, seems being more "massive" might be a bit more natural for that. Maybe the ice is heavier at the feet Smile

FWIW, just removed the 2x in timebox, and made freezing last one turn + cReadyDelay (50s in default).
Made Timebox decrement only on your turn, and freezing only on enemy turn.
Also reduced knock distance for frozen hogs and set frozen hog damage incurred to 50% (same test as king, so no, freezing king wouldn't offer quarter damage)

Well, IMO, I think the freezing timer should run on your own turn aswell, and maybe make it take a little longer. The way it is now, it seems like it'd take far too little time.

Also, I know it isn't really the place, but it just struck me. Would it be possible that pressing Esc (or whatever button is set to bring up the Esc menu) doesn't start off the turn time?
In modes like hysteria, it can be really annoying when you just want to clear up your view, and suddenly your turn is over.

CheezeMonkey wrote:

Well, IMO, I think the freezing timer should run on your own turn aswell, and maybe make it take a little longer. The way it is now, it seems like it'd take far too little time.

Also, I know it isn't really the place, but it just struck me. Would it be possible that pressing Esc (or whatever button is set to bring up the Esc menu) doesn't start off the turn time?
In modes like hysteria, it can be really annoying when you just want to clear up your view, and suddenly your turn is over.

Can add that, sure, NBD.

BTW, next version clicking window also cancels.
That does not halt ready timer.

Running freeze on your turn too - I was just concerned about people stalling the game to encourage melting/timebox return.
Far too little time... 50 seconds is a long time, couple of default turns typically, possibly several more. Actually, running on their turn would encourage enemies to take less time on their turns. Smile

A short video showing out the ice-gun.

https://www.youtube.com/watch?v=RtUzAkpDdKM

Oh, how I miss you weapon offsets.

Yeah! Is this the implementation of my idea 2 years ago?
http://www.hedgewars.org/node/629?page=7#comment-18093

Very cool Wink Smiley Ok, ok... Maybe you got that idea by yourself... Wink Smiley
I'm really looking forward!

I think it would be enough, the ice gun would have a very simple effect, as I wrote in the past:

"The Hog gets frozen for 1 round and is undestroyable and unmoveable.
So you can choose if you want to protect your own Hog (!)
or if you want to prevent that a Hog from an opponent is the next in line."

.

By the way. A friend (Schoddie) and me had a similar idea the last days: http://www.hedgewars.org/node/629?page=10#comment-26708

Inu wrote:

Oh, how I miss you weapon offsets.

Awesome. Sounds like you are volunteering to solve AI prob of origin varying w/ angle

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