Battalion

Battalion—Less tools, more fun.

Battalion is a style which adds a variety of new gameplay modes that can be enabled.

Normal mode

Introduction

On game start, a group of 8 hedgehogs will be randomly selected from 12 variants.
Then all hogs in teams will be replaced by this group.

All hog variants have their specific name, weapons, helpers (mostly utilities), health and settings.

Gameplay

Before every turn, your hog will get random weapons and helpers.
Use them to destroy the enemy team. You have 25 seconds for each turn.

If hogs have below 25% of their hitpoints, they receive a bonus weapon (Kamikaze).

Goal

Destroy the enemy teams by using the hog's weapons and helpers in an excellent way.
They are limited, so use the enemy turn to plan yours!

Crates:

Utility: 9% chance (+7% in Sudden Death): Adds 1 or 2 helpers (95%/5% chance)
Weapon: 12% chance (+9% in Sudden Death): Adds 1 or 2 weapons (95%/5% chance)
Health: 7% chance (+5% in Sudden Death): Adds (10 or 15) +10% base health (95%/5% chance)

Sudden Death

Water rises by 37 per turn.
Hogs get Kamikaze as additional weapon.
Hogs loose 1-7 health based on their health (if below 150% of their base health) or 7% of their base hitpoints (if above 150% of their base hitpoints).

Highland

By adding “mode=highland” as exact text into the script parameter, you can enable the Highland submode. Hogs in this mode collect weapons of their (enemy) victims into a pool and get a random weapon of this pool at the beginning of each turn (+10% health).

Hogs that have an empty pool get a bonus weapon on the current turn from the victims weapons. Friendly kills clear the killers pool (-15% health).

Hint: Pools of the victims do not get collected on death.

Kills will also add 5% more health (enemy kills) or remove 10% more health (friendly fire kills).

Specials: King and Air General drop helpers like Extra Damage or Vampirism

Sudden Death: Hogs will get 2 instead of 1 of the collected weapons randomly.

King Mode

By adding “mode=king” as exact text into the script parameter, you can enable the King submode. The last hog of each turn will be a King who collects its health from all other living hogs in the same team (50% of all other). On each turn, the health will be recalculated.

In this mode, kings, and only kings, wear crowns. This is not affected by the mutate script parameter.

Points Mode

By adding “mode=points” as exact text into the script parameter, you can enable the Points submode.

Each round, teams get 5 weapon points and 2 helper points. Using weapons will use points, keeping them will also keep those points. At the start of each turn, a team will get random weapons and helpers with a total sum of those team points.

Weapons and helpers have different costs, depending on how strong they are.

Sudden Death: Teams get 7 weapon points and 3 helper points per round.

Miscellaneous

Using the script parameter, you can change a few other aspects of the game.

Key Value Explanation
strength number Multiplier for the amount of ammo taken from a crate
luck number Luck percentage. High luck increases the chances of a crate dropping in a turn and for crates to contain bonus ammo or health and decreases the chance of a crate being empty
mutate false By default, the hats of hogs are replaced to match their variant. Set to “false” to use the original hog's hats.
mutatenames true Set to “true” to override the hedgehogs names to match their variant. Default: false

List of hedgehog variants

Pyromancer Pyromancer

A hog that is good with fire, use him to destroy land, objects or deal damage to a larger group.

Info

Name Value
Chance 7%
Health 70
Team Limit 2
Special No

Weapons

Flamethrower Molotov Cocktail Whip

Helpers

Rope Parachute

Builder Builder

Builds girders and uses his tools to get from one part of the terrain to another.

Info

Name Value
Chance 10%
Health 100
Team Limit 1
Special No

Weapons

Dynamite Whip Hammer

Helpers

Construction Blowtorch

Rifleman Rifleman

Can shoot either frontal or in the far distance, good for single enemies.

Info

Name Value
Chance 7%
Health 70
Team Limit 2
Special No

Weapons

RC Plane Shotgun Sniper Rifle

Helpers

Low Gravity Parachute

Warrior Warrior

The top fighter in game, has only ranged weapons but is rather powerful.

Info

Name Value
Chance 12%
Health 120
Team Limit 2
Special No

Weapons

Cluster Bomb Grenade Bazooka

Helpers

Parachute Rope

Chef Chef

Good for trapping other hogs with girders, can climb using cleavers and slap enemies to death.

Info

Name Value
Chance 7%
Health 70
Team Limit 1
Special No

Weapons

Cake Cleaver Whip

Helpers

Rubber Parachute

Medic Medic

The perfect healer, can teleport and resurrect and has a spare mine to defend.

Info

Name Value
Chance 12%
Health 120
Team Limit 1
Special No

Weapons

Resurrector Mine Old Limburger

Helpers

Teleportation Parachute

Ninja Ninja

This type does fly through the whole map to punch others and place sticky mines everywhere.

Info

Name Value
Chance 8%
Health 80
Team Limit 2
Special No

Weapons

Sticky Mine Mine Shoryuken

Helpers

Rope Parachute

Athlete Athlete

While the weapons are not very strong, the Athlete can be very powerful in combination with cliffs.

Info

Name Value
Chance 8%
Health 80
Team Limit 1
Special No

Weapons

Baseball Bat Shoryuken Seduction

Helpers

Rope Pick Hammer

Scientist Scientist

He is not only fast to move but has futuristic weapons as well.

Info

Name Value
Chance 7%
Health 80
Team Limit 1
Special No

Weapons

Portable Portal Device Sine Gun Freezer

Helpers

Teleportation Flying Saucer

Air General Air General

If you wish to call airborne attacks for support, this is your guy.

Info

Name Value
Chance 5%
Health 50
Team Limit 1
Special Yes

Weapons

Mine Strike Napalm Air Attack

Helpers

Rope Parachute

Hunter Hunter

The allrounder that can both target short range and in a distance.

Info

Name Value
Chance 10%
Health 100
Team Limit 1
Special No

Weapons

Homing Bee Mortar Drill Rocket

Helpers

Rope Parachute

King King

Best hog in game, has only super weapons, protect him carefully.

Info

Name Value
Chance 3%
Health 60
Team Limit 1
Special Yes

Weapons

Watermelon Bomb Hellish hand-grenade Ballgun

Helpers

Rope Parachute

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