Hello, I'm here again with a question
Lemme get this short, I have not-so-much time here (not really lol)
Okay so, about ~two week ago I asked nemo some questions
Questions about our Hedgewars GFX and SFX manipulation capability
Yeah, such a regular Ulti's topic, I'd say
This topic ain't going away for such awhile though, hehe
(Although, tbh we still need SO many polishing to do on this issue, but nvm)
For this post purpose
I wanted to say that nemo tell me that we can resize visual gear in HW
Although I didn't really remember is vgtStraightShot one of em' or not
But I'm sure it must be included as a resizeable visual gear
alongside with vgtCircle because vgtStraightShot are very-very used in HW
BUT unfortunately however, recently I found no way for one to resize vgtStraightShot
It is either I just simply don't know exactly how, having too low IQ or--I hope not--: It is impossible to do
I'm not really sure but AFAIK:
[code]
local vg = AddVisualGear(x, y, visualGearType, state, critical [, layer]) ;
SetVisualGearValues(vg, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)
--[[
With (For vgtStraightShot):
vg: vgUid
X: X coordinate position
Y: Y coordinate position
dX: X axis velocity
dY: Y axis velocity
Angle: vg facing angle (360' deg base, with 90' deg being perpendicular to X axis)
Frame: Used/Initial frame (?)
FrameTicks: Lifespan until automatic fade-off (?)
State: Sprite used (spr)
Timer: Welp, I forget this one, and too lazy to re-check xD
Tint: Color in RGBA (Can use HEX values)
--]]
[/code]
Well, this^ all I know atm
And at this particular moment, I wanted to ask
How to resize vgtStraightShot? (omg, the title already explains a lot...)
I hope someone could lend me a hand, and I hope a/some devs are one of my savior x)
PS: I HOPE THIS ISN'T THE 'BIG MISTAKE&ACCIDENT' CASE LIKE ONE I'VE DONE BEFORE (LMAO)
[center][color=#FFFFFF]╟───NW──────┼──────N╢[/color][/center]
[float=left][color=#FFFFFF]╓──────────────────╖[/color][/float][float=right] [color=#FFFFFF]╓──────────────────╖[/color][/float]
[float=left][color=#FFFF00]⠀HP:[/color] [color=#FF0000]██████████[/color] [color=#00FF00]1E9/1E9[/color][/float][float=right][color=#00FF00]1E9/1E9[/color] [color=#0000FF]██████████[/color] [color=#00FFFF]:MP [/color][/float]
[float=left][color=#FFFFFF]╙──────────────────╜[/color][/float][float=right] [color=#FFFFFF]╙──────────────────╜[/color][/float]