We're moving ...

 ... or better: We did!

Due to the partially massive downtimes our repository at fireforge.net wasn't accessible most of the time over the last few weeks which slowed down development a lot. Similar things happened to the official server - you probably noticed - that was hosted there as well.

Hedgehogs moving ...

For now we're located at Google code!

There is a new repository as well as a new issue tracker and a (empty) wiki.

Nothing has changed for building hedgewars on your own. However there is a new repository URL as well as new software: We're now using Mercurial instead of SVN so you might have to grab that first.

Read on for some basic instructions on how to get the source code now.

Fan made material


Comic by Lans

How to aim with this thing?

I guess one of the worst problems new players face in hedgewars are misleading weapon offsets. While this sounds a little bit techy it's quite easy to understand. Especially with Laser Sight enabled it's quite obvious that there seems to be something wrong while aiming with weapons such as the Bazooka.

If you're still not sure what I'm talking about, have a look at the following picture:

Classic aiming

You'll notice the laser as well as the crosshair don't fit to the top of the weapon. The line used to draw both starts from the hog's center. That's the position where the shot will appear as well! It isn't an huge issue as long as you try to perform some high angled shot but once you want to shoot at something below you it's quite easy to hit your own feet. The weapon is pointing past the ground but the projectile will hit the ground leading to serious injuries to the poor hedgehog on your team.

This quite old (and potentially very annoying) problem will be solved in 0.9.14. I know existing players will need some time to adapt to that change but I'm sure everyone understands the reason for that change. If you're curious on how the new system works, look at the following screenshot or try it yourself using a SVN build.

New aiming

Feel free to post your thoughts on this. The current offsets might still change so if you experience strange behaviour or simply wrong offsets, please report them.

Something's smelly in here!

Seeing the gas grenade untouched for quite some time I just had to play around with it ... digging out one of my old ideas. Here's what it looks like right now:


I'm still not 100% sure about the grenade's effect - right now it just poisons everyone nearby but there might be other effects as well (once they're implemented). The question is just "what should it be?". As this weapon wasn't initially created by me we might change it back to something else too but the overall effect should be something that can be caused by some kind of gas.

Old Limburger
Quite old and very smelly
This isn't just cheese, it's biological warfare! It won't cause an huge amount of damage once the timer reaches zero but it will definitely poison anyone unlucky to be nearby!

So ... I'm asking you now!

Post your most favorite effect you'd like it to cause in the comments. Feel free to comment as well but keep your "votes" easy to see. This won't be a simple "most votes definitely win" but it won't be ignored as well!

My idea for now would be "disorient" (temporary swap hedgehog's controls, e.g. up becomes down, left becomes right).

Server down! Connect to m8y.org !

Oh noes! Aghh

It seems that our server was overwhelmed by an army of bugs which it is still struggling with, therefore it cannot operate at the moment!
Don't be afraid though, we have already sent out special trained ninja hedgehogs to kill and devour them all!

Geek In the meantime please use specify under local game to connect to m8y.org!

We apologize for the inconvenience and hope that you enjoy playing hedgewars as much as always!

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