[Script] HEAVY Highlander

No replies
Luelle
User offline. Last seen 3 years 21 weeks ago. Offline
Joined: 2010-11-26
Posts: 72

Hello!

In this mode you only get significant weapons and some new utilities.
Download here: Download
(Don't wonder about the name "Sinewars", there's a third script included: http://www.hedgewars.org/node/3996)

Copy to folder --> ...hedgewars/ Data/ Scripts/ Multiplayer/

Hope you like it!

-

-

For those who want to know more:
The last days i considered, if i could make an own & new script for HW (http://www.hedgewars.org/node/3696) without experience in that... Wink Smiley

To practice coding, I created a mutation of "highlander"... HEAVY HIGHLANDER
In this mode you only get significant weapons. It's a little bit more action and nice to play in big maps with many hogs!
I took the highlander-script from "mikade" (thanks! hope, that's ok for you) as template and changed some things.

There are only small modifications - but big changes compared to how playing highlander usually:
1- You can't have bad luck with weapons, cause nearly everything you get is usefull.
2- New utilities (vampirism, timebox, extratime and switch - some only in crates!) give new/other possibilities.
3- PickHammer instead of Kamikaze to free hogs. Basically similar effect, but totaly different way to play!
4- It's no longer urgently necessary to kill the strongest hog, because everyone has good opportunites.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

What's the difference from normal mode:
- modified available weapons & utility (taken out: Mortar, Bee, Grenade, ClusterBomb, Molotov, Limburger, Flamethrower, SineGun, Firepunch, Whip, Seduction, Sniper, Desert Eagle, Seduction, Parachute, Lasersight)
- pickhammer instead of kamikaze (trapped hogs can free themself with PickHammer and their weapon now. Anyway Kamikaze is not needed often in this mode)
- health 130
- health crates (60%) with 35 HP
- utility crates (40%) included (The content can be used only one time and is not available every round. Switch, Teleporter etc are very strong, but the chance to get them is slim)
- crates every 3rd round instead of 5th round
- turntime lowered to 38 sec
- changed bird to utility (For this mode it is ok to make the bird to a utility. Blowtorch also is one and kills hogs.... Furthermore there are more health crates)
- random mines + dudmines added

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]