Tiyuri's blog

Boom! Explosive Barrels

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They're coming!

Dun Dun dunnnnnn



It'saaa meeee!! Mari..... ohh?


Nintendohohohohohoh

Donations: An update

Donations are coming along nicely, I just wanted to update everyone with regards to recieving our thankyou gifts to those who decide to be generous.

First of all, if you've donated over $15, as quite a few of you have, we'd love to make a hat for you to be included in the next version of Hedgewars. If you'd like to email me (Tiyuri, details on contact page) I'll make sure this happens for you.

Thank you to all the donators so far:
(Initials used for privacy reasons, if you'd like your full name/nickname up here, or you'd like to remove your initials, just let me know).


Tiyuri   -  £50
XC       -   £40
AO       -   $50
Nemo  -  $20
RK       -   $16
CVB     -   £10
Tonio   -   $15
NC       -   $15
Koda    -   $  sum_{n=0..inf} (83/93)^n
TAS      -   £5
TH        -   $5
ML        -   $4
BT        -   £1

Thank you all for being so generous, those of you who have donated more than $15, please make sure you do get back to me to get your hat in game.

For those of you not interested in the iPad/iPhone/n900 versions at all, here's a PC update for you, almost complete desert theme:





Development Update

I've been holding off on reporting the status of 0.9.13 for a while so I could announce a few of the bigger new features to you. A large portion of them are now done, so here goes!

King Mode



King mode is a game modifier that takes the first Hog on your team and crowns him as your commander, as King this hog becomes stronger, heavier, harder to kill and more damaging, a force to be reckoned with!  The downside? If your king dies, you lose. So do you hide him? Protect him? Or use his extra powerful attacks to quickly eliminate your opponent?


Place Hedgehogs


Here's something you've all been waiting for! This game modifier gives you the ability to place your Hedgehogs at the start of the round, no more losing matches because of bad spawn positions, no more useless hogs in artillery mode. This has been a long time coming and will be of great use in tournament games.


Randomise Turns

Another game modifier, this one simply randomises the order in which the teams take their turns after each game, rather than the one person at the top of the player list always going first and having an advantage.


Flags and revamped health bars


The flag feature is finally finished and the health bars have been upgraded to match it. There are a HUGE number of flags available to choose from, covering most of the world, as well as some custom and fun additional flags, as pictured above. Health bars now flash when it's your turn for clarity. Hedgehog labels can now not only be toggled on and off, but made transparent.


Terrain Depth


Terrain damage now creates a darkened border around impact points to give the terrain a sense of depth, this "inner terrain" is just one of the many new theme options that increase the level of customization in Hedgewars.


New Sounds, Graphics, Themes and Tweaks



We've worked hard to make this the most polished version of Hedgewars yet, not only does this mean the addition of two new themes (so far), new sounds and new maps. But the addition of lots of small touches, fire now smokes as it burns in addition to the existing steam when it hits water, hogs comment when a grenade lands nearby, themes have brand new map objects, the list is long here and it creates a great overall improvement to the quality of the visuals.


And there's more...

This is by no means an exhaustive list of the features included so far, we've got a lot more to show you..  currently we're working on the implementation of lua scripting. This will allow the easy creation of missions and training scenarios. We're looking to make this a cooperative experience, so you can go online with a friend and attempt to complete a mission together. The release of 0.9.13 isn't far off now and we hope you're looking forwards to it :)


P.S. Donate ye blighters!
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