The image of the game menu in section "Getting started" is too small. The explanations in the image should be in a bright color because of the dark blue background. Hard to see them. The arrows could be more...hedgewars-looking. Like this tutorial here: http://howto.nicubunu.ro/inkscape_shiny_arrow/shiny_arrow.png
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
I know It's just a draft for now, I created it to explain, but I hope that someone else can create a new image better than mine!Anyway I don't think that the image is too small, think about it, every manual doesn't show an image of each screen as big as the manual, it's a little image to show each button/function, and it's quite enough to comprehend how does it work.
That page is not finished yet, I have to show the other screens and gameplay, so wait and stay tuned!
Thank you!
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
"In Hedgewars, you play on levels, known as 'maps' which are the setting for a game."
Dumb sentence.
"Pre-defined maps are a 32-bit 2048 x 1024 .png image file named "map.png", and all modifications to the map (like terrain damage) are created in-game dynamically."
You haven't explained that there are randomly generated maps yet, also modifications are made, not "created". Don't use the word "like".
"Maps can be designed with many programs, the most common being Adobe Photoshop, and they are stored inside: Installation Directory/share/hedgewars/maps/Data/Maps/"
This is simply not true, I'm probably the only person who uses photoshop to draw graphics for Hedgewars.
"Maps call for Themes with a .cfg file called map.cfg. Inside is simply just one line of text with the name of the appropriate theme. e.g. "Bamboo"."
The word "inside" makes no sense, Inside what? You need to be more specific, or simply say "This text file contains a single line of text that references the name of the theme to be used in conjunction with the terrain."
"There is also the maps preview icon (a scaled down copy of map.png), at the size of 256 x 128."
What does the preview icon do? What is it for? Where is it stored? Shouldn't this sentence start with "Maps also have a preview icon, this is used in the frontend to..."
"These are displayed in the upper left corner of the team/map selection screen. Alongside the normal, pre-defined maps are randomly generated maps. To change the generated map, click on the image in the upper left where the map's preview icon is."
Sentences like this are confusing, just use a god damn screenshot, instead of trying to DESCRIBE the frontend.
Well, thanks for the crits. It is a WIP after all.
I'll modify accordingly, but I couldn't take screenshots at the time, I had to make it look like I was working (I was at school after all), so notepad/Openoffice were the only suitable options at the time.
Hi Tiyuri!Can you make for me some images like turns left for weapons? I'm thinking to use them to show the different things in the in-game screenshot. I'll add them to what I have to explain, like:
A. This is your active hedgehog, press the arrow keys to move it left or right, or up and down to move the aim. Then choose your weapon (B) and fire with space key.
B. This is your ammo scheme. Press right click to show it and choose the weapon you need with left click.
..etc...
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Hi folks!!I finally graduated so now I can work a bit longer on the wiki!I finished game screens and now I will work on remaining, but I need help. If you want to contribute, you're always welcome.
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
What's with the Game Guide and the ugly wall of badly written text, daimadoshi85? Has to be more estetic or what?
Ah, something I forgot to ask. I wrote about the Deagle that the maximum damage is 10 including the extra damage utility. Is this right? Do we have to consider this utility always and add it to the maximum damage of the weapon (that is - without the utility activated)? If not, maybe you should change this or if it's a "yes", then make corrections about the bazooka and it's max.dmg.
And since I've mentioned the word "correction" - daimadoshi85, don't forget to update the table with weapons in the manual. So that those who write (hope more will come ), know that it's up to date with the latest release. Of course this update can't be made before the release but right after it.
About the structure of the table with weapons - maybe change is needed. Some kind of grouping:
WEAPONS GRANADE-WEAPONS - red and green granade, think TNT, cake and mine will be good here etc. ROCKET-WEAPONS - bazooka, UFO etc. CLOSE DISTANCE WEAPONS - firepunch, whip, seduction, etc. AIRSTRIKE-WEAPONS - napalm, airstrike, RC plane, minestrike etc. SUPERWEAPONS - watermelon bomb, ballgun etc. OTHER WEAPONS - cake etc. UTILITIES - rope, parachute, girder etc.
This is of course just an example grouping. Something like a catalog.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Tiyuri wrote about the ugly written wall of text, we should ask to him . About the table now it's structured as it is the weapons table in game, and you're right, we must update it.
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Have a request to the HW-team - can you give us the exact values that each weapon can deal (damage I mean) so that we don't have to try over and over some weapon before we describe it and after all - not to be sure that's the right number we put in the max.dmg-section. Some kind of a table or similar thingie.
Now the question - when writing the max.damage that a weapon deals do we have to include the "extra damage"-utility or do we have to ignore it and write the max.dmg that a weapon deals without any side influence?
Thanks in advance.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Ah, sorry I'm stupid and blind The other question remains though - do we have to add to these values the x1.5 from the "extra damage"-utility? I'm not quite sure here...Yes, the utilitiy isn't part of the weapon (confused here) but it adds to the damage it deals. So...?
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it. Still working on it. Don't worry. Will get it finished...Sometime in the future.
Well, I've noticed a problem with the wiki, even though I have edit permissions, I cannot view the changelog. (That thing at the bottom that says "Log Message: An explanation of the additions or updates being made to help other authors understand your motivations.") I've asked nemo about it, but he hasn't the time. If a dev could fix this, that'd be great.
Umm, oops. I posted in the other thread first.. Maybe this should be under website discussion, not general discussion..?
Maybe you should die in a fire.
I've given you the ability to edit the wiki
Danke. I'll start writing my fair-share of shit tommorrow.
Right, where's the 'add page' etc. functions? thx.
When you click in a non-existing page it should show "Create Wiki page"
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Ah, simple enough I suppose.
Well, I'll try and make a start now, I'm at school though, so I might not have enough time.
Hi
The image of the game menu in section "Getting started" is too small. The explanations in the image should be in a bright color because of the dark blue background. Hard to see them. The arrows could be more...hedgewars-looking. Like this tutorial here:
http://howto.nicubunu.ro/inkscape_shiny_arrow/shiny_arrow.png
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it.
Still working on it. Don't worry. Will get it finished...Sometime in the future. 
No, don't have the time atm.
I know
It's just a draft for now, I created it to explain, but I hope that someone else can create a new image better than mine!Anyway I don't think that the image is too small, think about it, every manual doesn't show an image of each screen as big as the manual, it's a little image to show each button/function, and it's quite enough to comprehend how does it work.
That page is not finished yet, I have to show the other screens and gameplay, so wait and stay tuned!
Thank you!
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
What do you think of this?
Badly written,
"In Hedgewars, you play on levels, known as 'maps' which are the setting for a game."
Dumb sentence.
"Pre-defined maps are a 32-bit 2048 x 1024 .png image file named "map.png", and all modifications to the map (like terrain damage) are created in-game dynamically."
You haven't explained that there are randomly generated maps yet, also modifications are made, not "created". Don't use the word "like".
"Maps can be designed with many programs, the most common being Adobe Photoshop, and they are stored inside: Installation Directory/share/hedgewars/maps/Data/Maps/"
This is simply not true, I'm probably the only person who uses photoshop to draw graphics for Hedgewars.
"Maps call for Themes with a .cfg file called map.cfg. Inside is simply just one line of text with the name of the appropriate theme. e.g. "Bamboo"."
The word "inside" makes no sense, Inside what? You need to be more specific, or simply say "This text file contains a single line of text that references the name of the theme to be used in conjunction with the terrain."
"There is also the maps preview icon (a scaled down copy of map.png), at the size of 256 x 128."
What does the preview icon do? What is it for? Where is it stored? Shouldn't this sentence start with "Maps also have a preview icon, this is used in the frontend to..."
"These are displayed in the upper left corner of the team/map selection screen. Alongside the normal, pre-defined maps are randomly generated maps. To change the generated map, click on the image in the upper left where the map's preview icon is."
Sentences like this are confusing, just use a god damn screenshot, instead of trying to DESCRIBE the frontend.
Well, thanks for the crits. It is a WIP after all.
I'll modify accordingly, but I couldn't take screenshots at the time, I had to make it look like I was working (I was at school after all), so notepad/Openoffice were the only suitable options at the time.
I'll work on it tomorrow.
Hi Tiyuri!Can you make for me some images like turns left for weapons? I'm thinking to use them to show the different things in the in-game screenshot. I'll add them to what I have to explain, like:
A. This is your active hedgehog, press the arrow keys to move it left or right, or up and down to move the aim. Then choose your weapon (B) and fire with space key.
B. This is your ammo scheme. Press right click to show it and choose the weapon you need with left click.
..etc...
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
http://www.hedgewars.org/wiki/maps -- better?
Josh, I think it would be better if you show also a screenshot of the select button opened and a screenshot with a predefined map already selected.
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Ehi guys I didn't forget to continue the wiki!!I'm busy about now, but I'll continue my work!
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
WTF???Yesterday I created a part of the controls page and now it's missing!!Why???
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Hi folks!!I finally graduated so now I can work a bit longer on the wiki!I finished game screens and now I will work on remaining, but I need help. If you want to contribute, you're always welcome.
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Congrats for the graduation
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it.
Still working on it. Don't worry. Will get it finished...Sometime in the future. 
Thank you
So anyone wants to help me writing the guide?
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
What's with the Game Guide and the ugly wall of badly written text, daimadoshi85?
Has to be more estetic or what? 
Ah, something I forgot to ask. I wrote about the Deagle that the maximum damage is 10 including the extra damage utility. Is this right? Do we have to consider this utility always and add it to the maximum damage of the weapon (that is - without the utility activated)? If not, maybe you should change this or if it's a "yes", then make corrections about the bazooka and it's max.dmg.
And since I've mentioned the word "correction" - daimadoshi85, don't forget to update the table with weapons in the manual. So that those who write (hope more will come
), know that it's up to date with the latest release. Of course this update can't be made before the release but right after it.
About the structure of the table with weapons - maybe change is needed. Some kind of grouping:
WEAPONS
GRANADE-WEAPONS - red and green granade, think TNT, cake and mine will be good here etc.
ROCKET-WEAPONS - bazooka, UFO etc.
CLOSE DISTANCE WEAPONS - firepunch, whip, seduction, etc.
AIRSTRIKE-WEAPONS - napalm, airstrike, RC plane, minestrike etc.
SUPERWEAPONS - watermelon bomb, ballgun etc.
OTHER WEAPONS - cake etc.
UTILITIES - rope, parachute, girder etc.
This is of course just an example grouping. Something like a catalog.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it.
Still working on it. Don't worry. Will get it finished...Sometime in the future. 
Tiyuri wrote about the ugly written wall of text, we should ask to him
. About the table now it's structured as it is the weapons table in game, and you're right, we must update it.
Come to the dark side, we have cookies... - V
Hedgewars script for ubuntu is here...but maybe I have to update it first
Have a request to the HW-team - can you give us the exact values that each weapon can deal (damage I mean) so that we don't have to try over and over some weapon before we describe it and after all - not to be sure that's the right number we put in the max.dmg-section. Some kind of a table or similar thingie.
Now the question - when writing the max.damage that a weapon deals do we have to include the "extra damage"-utility or do we have to ignore it and write the max.dmg that a weapon deals without any side influence?
Thanks in advance.
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it.
Still working on it. Don't worry. Will get it finished...Sometime in the future. 
http://www.hedgewars.org/node/1065
Ah, sorry
I'm stupid and blind
The other question remains though - do we have to add to these values the x1.5 from the "extra damage"-utility? I'm not quite sure here...Yes, the utilitiy isn't part of the weapon (confused here) but it adds to the damage it deals. So...? 
HTML = How To Meet the Ladies
Here is my Unofficial Manual for HW. Hope you like it.
Still working on it. Don't worry. Will get it finished...Sometime in the future. 
*Bump*
Well, I've noticed a problem with the wiki, even though I have edit permissions, I cannot view the changelog. (That thing at the bottom that says "Log Message: An explanation of the additions or updates being made to help other authors understand your motivations.") I've asked nemo about it, but he hasn't the time. If a dev could fix this, that'd be great.
CACP Founder