shoppa mode bug (probably)

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jose1711
User offline. Last seen 3 years 32 weeks ago. Offline
Joined: 2008-06-20
Posts: 80

consider following scenario in shoppa mode:

1. player1 one gets a crate with napalm, he's not allowed to use it now so he finds some good position and skips
2. player2's turn
3. player1 has now napalm activated and he can actually use it (!)

is this supposed to work this way or a bug? joe

dctPL
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User offline. Last seen 9 years 3 weeks ago. Offline
Joined: 2009-04-12
Posts: 30

Do you mean the situation in which napalm is the only weapon you possess and you can use it even though the game shows that napalm isn't active yet? If yes, then it's not a bug. In that sort of situation napalm can be used untill u don't collect another weaponbox.

To a man with a hammer, everything looks like a nail.

nemo
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Joined: 2009-01-28
Posts: 1861

Well, not a bug in that that is how unc0rr deliberately wrote weapon switching.

This could, however, change.

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