Improve "ejoyability" of the game

2 replies [Last post]
orfeo18
User offline. Last seen 13 years 51 weeks ago. Offline
Joined: 2010-05-02
Posts: 2

I _REALLY_ like Hedgewars, it's really really cool and well made: this is the first gime (after worms world party) that I've really enjoyed playing. What it lacks? Two simple things:

1) HUUUUGE graphical animations for explosions (it makes player feels like he has done a bloody shot);
2) Simple blood animations (as before :P);
3) Most important thing: the game is really _STATIC_ because hedgehogs doesn't "move" so much. After an explosion an hedgehog should be thrown much more far away (lower gravity?).
4) Grenades doesn't reach an acceptable distance: i've played with a friend and we were too far away having only grenades and missiles. The problem was that my grenades doesn't reach my friends and missiles...needs too much precision (and it is a good thing).
5) Maps automatically generated are really small...maybe increasing range of weapons/map size and lowering gravity will make everything really COOL!

Palewolf
Palewolf's picture
User offline. Last seen 7 years 46 weeks ago. Offline
Joined: 2008-09-01
Posts: 90

1) There are 2 kinds of explosions in the game, regular ones and big ones. Try dynamite or blowing up a barrel Wink Smiley
2) Not likely to happen imo
3) Adding more animations to the game it's been on the todo list for quite long, but right now poses a problem with hats
4) Hm i guess sometimes i miss more firing power too
5) Really small? Have you tried the size selector? Large ones are big enough for me

orfeo18
User offline. Last seen 13 years 51 weeks ago. Offline
Joined: 2010-05-02
Posts: 2

Palewolf allegedly wrote:

1) There are 2 kinds of explosions in the game, regular ones and big ones. Try dynamite or blowing up a barrel Wink Smiley

Yep, i know, but using Bazooka or Grenade leaves players almost in the same position!!!For example the air attack is 50hp powerful but players stands always there. I think that the "spin" must be proportional to damages...In order to make the game more dynamic you have to move a lot the characters each time they were hitten!

Palewolf allegedly wrote:

2) Not likely to happen imo

Not so important thing

Palewolf allegedly wrote:

3) Adding more animations to the game it's been on the todo list for quite long, but right now poses a problem with hats

I am a coder/developer and i can make *LITTLE* things with Inkscape...if i can help...(i've never written code for a game :'( )
Palewolf allegedly wrote:

4) Hm i guess sometimes i miss more firing power too

surely!

Palewolf allegedly wrote:

5) Really small? Have you tried the size selector? Large ones are big enough for me

Large ones are not-so-big for me...it's a tasty question: I prefer LAAAARGE maps without "briges"

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