Mac 10.4.8 won't play with sound On

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DonsSword
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Joined: 2011-02-23
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Hi--love what you are doing with Hedgewars. Problem is, I can't get it to run so well.

It "can" run with sound Off at just about any resolution setting, but I can't for the life of me get it to run with sound On.

I can play it just fine without sound, but I would love me some sound. Any thoughts on the problem I may be having? Thanks.

Mac OS 10.4.8
Mac Mini G4 PPC
Hedgewars 0.9.15 Universal

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Cairo
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Have you updated to the latest audio drivers?Try running system upddate (from the apple menu in thebar up the top).

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DonsSword
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Yep. I'm completely up-to-date on everything.

I'm also running 1GB RAM--that's the max my Mac will take (time to upgrade).

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My first console was a Teletype-33

nemo
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Just wondering. Do any other SDL based games have audio?

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DonsSword
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Hmm... interesting question. What about SDL would mean that audio would not work?

Audio plays on the app intro screen just fine, but I am assuming that the intro screen is not SDL.

Is the Ogg format critical for sound in SDL? Does Ogg have proper Mac support?

I have read some of the other forum posts, and it seems that audio is often a key issue in the success of the app running--its one of the first suggestions "have you turned off the audio?" Why is that an issue?

I have also read the posts on compiling my own app, but the instructions are over my head for someone who does not program anything more than CSS/HTML and an occasional AppleScript. I don't work in Terminal much, so unless things are spelled out, I have some trouble when I drop my GUI for keying.

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My first console was a Teletype-33

Koda
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umhhhhh
what happens if you try to compile it yourself?
http://code.google.com/p/hedgewars/wiki/BuildingOnMac

DonsSword
User offline. Last seen 13 years 5 weeks ago. Offline
Joined: 2011-02-23
Posts: 4

I seriously considered doing this, but I don't understand the instructions--the problem is between my keyboard and my chair. The last time I programmed, it was in Basic on an Apple II circa 1982. I can dig around on my Mac, but I get stuck at the command line every so often.

I get stuck with things like this:

• "Extract the sources and open the relative .xcodeproj file."

• The Pascal Compiler is for Intel Macs and I'm PPC. (I will try and locate a PPC one this weekend)

• "It is likely that you will need to adjust some parameters, such as the Base SDK you have installed and for which architecture (ppc, i386, x86_64) you want to build."

So, I would be all about compiling it, but the instructions are a little over my head--I plan on poking at it a little bit more, and I'll report back here hopefully in a week.

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My first console was a Teletype-33

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