Freezing last enemy hog in Highlander

1 reply [Last post]
Wuzzy's picture
User offline. Last seen 5 weeks 4 days ago. Offline
Joined: 2012-06-20
Posts: 1264

Hi! I recently played Highlander in 0.9.20 and froze the last hedgehog of the enemy.

This should have given me another turn which also happened but the weapons menu was empty in the next turn! :O
There was not even skip, which I think should almost always be there.

Now I wonder if this is intentional for some gameplay reasons or if this is just a bug.

But no matter if it is intentional or not, skip needs to be in the weapons menu no matter what, you don’t want the others to wait the full turn time several times when it is not really neccessary.

I uploaded the demo of said game here:

Edit: I have just tried to reproduce it in Git e702010… and I wasn’t able to. It seems it has been resolved. I guess this means you will be able to safely freeze the last hog in Highlander in 0.9.21.
And this also means it was clearly not intentional. Smile

Hi, I am a Hedgewars developer. Smile I accept personal donations in bitcoin. Heart 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

nemo's picture
User offline. Last seen 8 hours 17 min ago. Offline
Joined: 2009-01-28
Posts: 1845

Fixed in r887610b44848

Related to playing Highlander with flags it doesn't support, like Reset Weps or Clan Ammo.

Workaround in .20, don't use schemes with those set.

Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Copyright © 2004-2021 Hedgewars Project. All rights reserved. [ contact ]