Rope control

2 replies [Last post]
Mo2
User offline. Last seen 8 years 15 weeks ago. Offline
Joined: 2016-01-09
Posts: 2

Hi, new here.

1. Please make it ONE TAP of the attack button to release the rope!
Currently, the initial rope is: "Hold the attack button",
but for successive roping, its "tap the attack button".
Why not be consistent about this?

In older topics, i read that some ppl prefer the long spacebar press because it allows to re-aim. My response is: That has more to do with teh speed the rope is released, doesn't it?
If it is changed to single tap, the rope still comes out at the same speed, and, technically, you should still be able to tap again to shoot a new rope, cancelling the first one.

2. Please allow us to turn around after releasing hte rope, so that we may choose to rope back in the direction we came from!
Its frustrating when we are stuck facing the direction that we released the rope! (Especially when u release it in the split-second that your worm turned around while it was clinging on still)

thanks

CheezeMonkey
User offline. Last seen 4 years 21 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

For the first point, the current mechanics are completely consistent. Each time that you want to shoot the rope, you need to hold space, and when you let go it immediately retracts.

As for the second point I'm 99% sure that won't happen. It's a source of funny fails at times, and its just something you need to get used to. Being able to make quick turns and re-accelerating is a skill that you get over time, and if you look at some of the good ropers, you'll see that the rope is perfectly capable as it is right now.

Quote:
that your worm turned around

It seems like you're still used to playing a certain other game -- give Hedgewars a fair chance and some time, rather than asking it to mimic mechanics because you're not familiar with the current ones (point 1) :P

Cheers, welcome to the community Smile

Wuzzy
Wuzzy's picture
User offline. Last seen 3 weeks 4 days ago. Offline
Joined: 2012-06-20
Posts: 1301

1: You are claiming that successive shots are tap-based. You are wrong, you have to hold the attack key as well in this situation.

Anyways, your suggestion leaves some questions open:
So you say a second tap is used to abort the current rope shot and firing a new one. But what if the player shot in a bad angle and maybe shot into air? The player is now stuck with that angle until the rope was either attached or extended fully without hitting anything.
And how should the rope behave if it is really long, like 999%? In Hedgewars the rope length is configurable in the game scheme editor. Should it always extend to the max for each single tap?

2: I do not want that and I am not alone. It would probably make the rope even more overpowered than it already is. Also, it would take away of what makes the rope challenging to be used. Remember, the rope is *not* intended to be an easy-to-use foolproof utility.

However, there is an exception: If the crazy wind mode (almost everything is influenced by wind) is enabled, then your hog may be actually turned around by the wind while roping.

Overall, I think the rope is (mostly) good as it is for now. The only thing I would suggest is to allow to limit the number of re-shots per rope ammo (instead of having infinite re-shots) in the weapon scheme. This would make the rope much less overpowered. But I already suggested this here.

Hi, I am a Hedgewars developer. Smile

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