Hedgewars 0.9.20 Released!

Christmas is here...


and Hedgewars 0.9.20 too!!!

First off we'd like to thank everyone who contributed to make this fun and exciting new release!

So, what's new?

  • Shapes on drawn maps
  • New rubber utility
  • A polished Graphical user interface
  • AFK mode. (Press p when not your turn online to trigger autoskip of your turn.)
  • Visual enhancements for whip and crosshair
  • New hats
  • New voice pack (Russian)
  • Map edges can wrap or bounce.
  • Password protected rooms
  • Translation updates
  • Many, many, many bugfixes.
  • And much more

And a new Mission Campaign: A Space Adventure! (thanks to Master_ex for working on it!)

You want it? So go to the download section and grab it!

Mac OS X, supporting 10.6 to 10.9.

Linux distros will appear as the packagers are notified (filing a bug with your distro speeds things up).

------------

Some screenshots from the new version for you Wink Smiley

From the Hedgewars Dev Team:

Merry christmas... if you're into that sort of thing that is. As for me, I'm a big grinch >:\

Oh right. Thank you for this new release guise! This is awesome Big Grin

Happy Hedgewars day, everyone!

BTW: Imgur? Seriously? On an official announcement? Is the space that scare on www.hedgewars.org that you even have to rely on external services for 4 screenshots? What a shame …
Sad Smiley

I already complained in IRC, but I do it again, just to be sure:

The source code package in the download section does not look like that it’s really 0.9.20: A lot of commits which have been made shortly before release are missing, especially German translations and the re-added translations of the tips. Also the Changelog.txt does not even mention 0.9.20. So it seems that something went wrong here.

Good New!! I love Hedgewars Smile

I get some weird behaviour with the portals. I'll make an attempt to file a bug report but I'm not sure I'll figure it out. Filing an Issue confuses me to no end.

In the meantime here's a demo: http://www.hedgewars.org/node/5687

Kootooloo - you got that problem after installing the release?
You didn't get it, by any chance, with the beta?
'cause, that's a flaw in the Windows build we were encountering, that was workaroudn-able by building with inlining disabled we thought.

nemo allegedly wrote:

Kootooloo - you got that problem after installing the release?
You didn't get it, by any chance, with the beta?
'cause, that's a flaw in the Windows build we were encountering, that was workaroudn-able by building with inlining disabled we thought.

As far as I can tell the portal works fine in the Beta version, with the fixed engine applied. No portal colliding with the hog or ghostly, elastic entities appearing where the hogs once lay.

Should be okay now, I reuploaded installer

Cool!
Now I will force the friend Punch! to download the new version, and that he didn't want to test the beta version Big Grin

Nice! Thank you. I like the rubber Smile

One questions: is there maybe someting wrong with changing the controls? I can't modify the hog info or volume settings.
Maybe I'm to stupid... Wink Smiley

Updated the openSUSE package (diff).

@wohlstand yeah. That's always our problem with test versions. No one tests Sad Smiley

nemo allegedly wrote:

@wohlstand yeah. That's always our problem with test versions. No one tests Sad Smiley

I have question:
how to convert weapons schemes from *.ini file to 0.9.20? Where it is necessary to add 4 digits in a string?
If I start new version, old weapons file will overwritten by source default weapon scheme file. As though I added nothing in it.

hey wohlstand. Yeah, that's a long-standing bug.
%s/=\(.\{55\}\)\(.\{55\}\)\(.\{55\}\)\(.\{55\}\)/=\10\20\30\40/

running that in vim on weapons.ini will fix them.

Happy Hedgemas everyone! Smile

Ya cheaters that was the same promo for last release! XD

Merry christmas everyone.

nemo allegedly wrote:

hey wohlstand. Yeah, that's a long-standing bug.
%s/=\(.\{55\}\)\(.\{55\}\)\(.\{55\}\)\(.\{55\}\)/=\10\20\30\40/

running that in vim on weapons.ini will fix them.


It's cool!
It is good that I have a server on Linux (CentOS and Debian) (But I sit on Windows in my PC-Workstation with paralel installed openSUSE), and that near at hand there was VIM, everything turned out, thanks!

P.S. Merry Christmas and Happy Coming New Year everyone!

... and @ Randy:
When we continue the tournament?

Windows installer is evidently bugged, I get this error when I try to install http://i.imgur.com/YUzHYjH.png

I'd use the torrent if I knew how.

EDIT: the problem is just for me, probably accdidentally closed chrome while still downloading.

-snip-

NOOO THE PORTAL GUN WAS REMOVED FROM DEFAULT WHYYYYYY

Also rubber is frickin' AWESOME but WHY DID YOU REMOVE THE PORTAL FROM DEFAULT NOOOO

Star and Moon allegedly wrote:

NOOO THE PORTAL GUN WAS REMOVED FROM DEFAULT WHYYYYYY

Also rubber is frickin' AWESOME but WHY DID YOU REMOVE THE PORTAL FROM DEFAULT NOOOO

http://code.google.com/p/hedgewars/source/detail?r=74445ca0b489c6443653467bc48d33bbf2fa4c79

Mac OS X version in now available. Remember 10.9 only Smile Other version will appear with time.

Yay! Yay! Yay!
btw got a tablet for xmas and now play Hedgedroid

Please note that the current osx build has a little problem, you will need to unpack http://www.libsdl.org/release/SDL-1.2.15.dmg somewhere into ~/Library/Frameworks to run it

I'll post a note when the fixed build is ready

OSX Build is unplayable for me, even with SDL Sad Smiley

Quote:
Unable to run engine at /Applications/Hedgewars.app/Contents/MacOS/hwengine
Error code: 1

Take a look at:

https://code.google.com/p/hedgewars/issues/detail?id=743

If you still have any problem please join #hedgewars at the Live Chat Smile

The updated OSX build should work fine: http://download.gna.org/hedgewars/Hedgewars-0.9.20-3.dmg updated

Hey MAC under 10.9 user! I have converted Hedgewars 0.9.20 for windows to hedgewars for MAC OSX 10.7 and higher.
(About 600mb unzipped)
Hedgewars for MAC under 10.9 here: http://ubuntuone.com/4G2vABy8fdwLDUhg0OT2Ul
P.S. It is only converted form official Windows version.It is not official MAC release. It works on my MAC OS 10.7.5. Online games too.

Quote:
Hey MAC under 10.9 user! I have converted Hedgewars 0.9.20 for windows to hedgewars for MAC OSX 10.7 and higher.
(About 600mb unzipped)
Hedgewars for MAC under 10.9 here: http://ubuntuone.com/4G2vABy8fdwLDUhg0OT2Ul
P.S. It is only converted form official Windows version.It is not official MAC release. It works on my MAC OS 10.7.5. Online games too.

Thank you

Ow, running 10.6. Anyone compiling it to below-10.7? I would take a look on compiling it as soon as I have time ...

EDIT: As I assumed it also seems to run under 10.6. I will check and report if it works well.

Happy new Year, may there be many dramatically splashed hedgehogs!

Latest build http://download.gna.org/hedgewars/Hedgewars-0.9.20-3.dmg should work on 10.6 too.

Awesome, thanks! It works nicely on OS 10.6 so far.
Interesting rope tricks required btw.

Another one: The (first) Menu mission is automatically "lost" after reaching the crate, at least in my case(s). No problem though because it is saved as a waypoint, after restarting it (automatically at the waypoint) it is possible to complete it.

WHERE IS THE PLANE???

infusiastic allegedly wrote:

WHERE IS THE PLANE???

Huh? Which plane are you referring to?

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