Construction Mode
Construction Mode is an unique style where all teams are able to build their forts and defend themselves and attempt to wipe out their enemies. There are various structures and bonuses available to aid you.
Power
Power is very important in Construction Mode, it is used to build structures, buy crates and constructions.
Each team starts with 550 power on their first turn. On each further turn, each team earns 50 new power without doing anything. Generators increases the power steadily over time.
The power of the current team is displayed at the bottom left corner of the screen as a small green number above the turn time.
The power is capped at 1000.
Structures
Building and using structures
To place a structure, select the “Structure Placer” from the weapons menu, use the Left and Right movement keys to select the structure type and use the cursor to place the structure anywhere within your territority. It is even allowed for a structure to be placed inside terrain.
Careful, the structures are extremely fragile. Any direct hit from an attack or explosion, no matter how small, will destroy them.
Overview
Structure | Cost | Short description |
---|---|---|
Healing Station | 50 | Heals nearby hedgehogs |
Bio-Filter | 100 | Kills nearby enemy hedgehogs |
Weapon Filter | 50 | Dematerilizes weapons and utilties within its radius |
Reflector Shield | 200 | Reflects projectiles |
Generator | 300 | Generates power |
Respawner | 300 | Revives own hedgehogs |
Teleportation Node | 30 | Allows free teleportation between teleportation nodes |
Construction Station | 50 | Allows placement of girders, rubber, mines, sticky mines and barrels |
Support Station | 50 | Allows placement of crates |
Healing Station
This medical masterpiece miraculously regenerates the life of any friendly hogs who stand near it. What's more, it even boosts their health all the way up to 150! Wow!
Bio-Filter
This beastly device will violently target and destroy enemy hedgehogs who stray too close.
Weapon Filter
Do you dislike being murdered? Do you want to deter horrible hogs from your fort, but can't afford a Bio-Filter? Never fear! This inexpensive and handy screen will detect any weapons and gear carried by nearby enemy hogs and instantly vaporize them. Take pride in interrogating and/or gruesomely executing disarmed invaders at your leisure!
Reflector Shield
Being shot is for chumps! The reflector will reflect most incoming projectiles back towards their point of origin, as well dissolve pesky threats like fire or napalm. This structure will degrade a bit after each hit.
Generator
Do you think war is cheap, soldier? Melon bombs don't grow on trees, you know. Luckily, generators grant us a steady steam of income we can use to furnish our fort with mines, barrels, crates, structures—you name it!
Each generator generates 1 power per second.
Respawner
In the event of your horrifying and untimely death, this reliable respawner will replace your ravaged husk with a fresh clone. Neat!
Teleportation Node
Walking is for plebs! The amazing structure allows any nearby hogs to use Teleportation to teleport to any other node in their territory.
Note that teleportation is only available while your hedgehog is in the radius of any friendly teleportation node.
Construction Station
Crates are great and all, but an intense defense is even better! The construction station allows a nearby hog to purchase and place girders, rubber bands, mines, sticky mines, and barrels across their territory.
Your hedgehog must first be within the radius of a friendly construction station to place objects.
To place a mine, sticky mine or barrel, select the barrel symbol (it replaced the drill strike) on the menu. Having it selected, use the up and down keys to select the object, and the left and right keys to set an additional modifier (see cost chart). Use the cursor to place the object anywhere in your territority.
Girders and rubber bands are placed by selecting the girder or rubber from the weapons menu instead, they are placed like you are used to it, but again, this only works inside your territority.
Support Station
This station allows rby hog to purchase and teleport weapon, utility, and health crates anywhere within their territory.
Your hedgehog must first be within the radius of a friendly support station to place crates.
To place a crate, select the “crate” symbol in the weapon menu (it replaced the napalm). Having it selected, use the up and down keys to switch between crate modes, left and right to select the crate content and use the cursor to place the crate in any open space inside your territority.
There are limits to how many crates you can buy per turn:
- Up to 5 crates in total
- Up to 1 extra time
The health of health crates can be changed in the game scheme.
Configuration
Most of the options you can set in schemes work exactly as you expect, although some weapons any modifiers are ignored.
Script parameter
Use the script parameter to change some Construction Mode-specific settings (the Script Parameter Standard Format is used):
Key | Value | Default |
---|---|---|
initialenergy |
Amount of energy at start | 550 |
energyperround |
New energy per round | 50 |
maxenergy |
Maximum allowed energy | 1000 |
cratesperround |
Max. number of crates you can place per round | 5 |
You can use the value “inf” for maxenergy
or cratesperround
to disable these limits.
Appendix
Cost charts
Objects (Construction Station)
Object | Cost | Modifier |
---|---|---|
Mine | 15 | Mine time in milliseconds |
Sticky Mine | 20 | Nothing special |
Barrel | 10 | Barrel health (fixed to 60) |
Construction | 1 | Nothing special |
Rubber | 3 | Nothing special |
Crates (Support Station)
Health crates
Each health crate costs 5 power and contains 25 health by default.
The health can be changed in the game scheme.
Weapon crates
Weapon | Cost |
---|---|
Bazooka | 40 |
Mortar | 20 |
Drill Rocket | 60 |
Mudball | 60 |
Grenade | 40 |
Cluster Bomb | 60 |
Molotov Cocktail | 60 |
Watermelon Bomb | 500 |
Hellish hand-grenade | 500 |
Old Limburger | 60 |
Shotgun | 40 |
Desert Eagle | 40 |
Flamethrower | 80 |
Sniper Rifle | 60 |
Freezer | 300 |
Minigun | 260 |
Shoryuken | 60 |
Whip | 20 |
Baseball Bat | 140 |
Seduction | 20 |
Hammer | 20 |
Mine | 20 |
Dynamite | 180 |
Cake | 500 |
Ballgun | 800 |
Sticky Mine | 100 |
Blow Torch | 80 |
Pick Hammer | 40 |
Cleaver | 40 |
Birdy | 140 |
Utility crates
Utility | Cost |
---|---|
Portable Portal Device | 300 |
Land Spray | 100 |
Rope | 140 |
Parachute | 40 |
Flying Saucer | 160 |
Invulnerable | 100 |
Laser Sight | 40 |
Vampirism | 120 |
Low Gravity | 80 |
Extra Damage | 120 |
Extra Time | 160 |