General discussion
Hello
Hello guys,
My name is Alexandru Florescu.
I am a 16-years old Romanian student. I am one of the GCI Grand Prize Winners from last year.
I have extended C# knowledge and basic java, c++, python, html, xml knowledge.I also wish to become a game developer in the future and I always have good ideeas for games (or so I think!)
As you probably already guessed I would like to join your developers team and help with coding inside and outside GCI.
I am not a very big fan of IRC, but you can always find me on:
gtalk-acdc152
yahoo-show_some_originality
facebook-http://www.facebook.com/AlexMetalhead
Please contact me as soon as possible on any of those. I would like to start working of some things around but I want to have a talk with some members first :p
Thanks and...I'm looking forward for this cooperation!
Flower
PS: everybody calls me Flower, feel free to!
Cluster bombs dont spread
Hi folks,
is there a way to modify a cluster bomb in that way, that the clusters are spread wider? Same with mortar. The pieces hit the ground on almost the same place, so it is not really like an artillery. In Worms2 it was possible to change this behavior in the weapon set editor.
greetings
Martin
To strong?
Hey,
i like nearly all weapons you can use.
And it's fine, they have different power.
But: Melon, Hellish & Ballgun are to strong in proportion to others in my opinion.
Melon -> now 75 Damage + 6 x 75 Dmg
My Suggestion: 20 Dmg + 6 x 50 Dmg
So the flying melons would be more important and attacked hogs get a chance to survive.
Or another idea: Flying melons are affected by wind.
Hellish Handgranate -> now 90 Dmg + 130 fire particles
My Suggestion: 70 Dmg + 70 fire particles in a smaller radius.
Otherwise Handgranate = Autodeath
Ballgun -> now 50 x 50 Dmg
My Suggestion: 30 x 30 Dmg
Ballgun destroyes to much landscape and can kill to much hogs because of his high range/many balls.
To all heavy-weapon-fans: you can change back power in style schemes, if you like. But for all other match-types this weapons are to strong in proportion - in my opinion!
What do you think?
Changes
Hi,
Changes:
* Subject Underwater: change the current sudden death (as in this issue is being immersed in water does not make sense that the same liquid to rise on its own). For example: sudden death in which the contaminated water to go from top to bottom, the amount of water decreases topic shift after shift from top to bottom and that hedgehogs are water (then die from lack of water), and so on.
* Minimap: a small map to go to evolve as the field is destroyed.
* Stopwatch: a change of style numbers (24 instead of the current).
Hope be useful and greetings.
