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Tournament Update

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Tournament system
There will be 6 rounds. We reserve the right to have one more if we're not winning. Wink Smiley

The majority voted in favour of Swiss style (yay), so I'll just take this opportunity to remind you how it works. Though wikipedia explains it better than I ever could.

In the first round players will be paired at random. The winners from this round will each gain one point. In the next round, we will try and pair you with someone with a similar number of points. This might not always be possible. For example, suppose there are 25 players on 2 points and 25 players on 3 points. Then 24 of those on 2 points will play each other (12 games in total), 24 of those on 3 points will play each other (12 games), and one player with 2 points will play one player with 3 points (1 game).

Things to note:

  • Your point total is cumulative throughout the tournament, it isn't possible to lose points.
  • You can't be "eliminated" from the tournament (but we reserve the right to kick you out for not playing your game :p). You're supposed to play all 6 rounds.
  • Hopefully, you'll be better matched with players around your own skill level by the end of the tournament.
  • The winner of the tournament is the player with the most points at the end. We need at least 6 rounds to determine a winner.
  • In the event of a match being tied (unlikely in 3 games but possible with moves like kamikaze), both players will receive half a point.
  • If there's an odd number of players, one player (somebody who isn't doing very well, where possible) will be given a free point.

At the start of each round, we'll post pairings for that week.

Hi all

Hi to the Hedgewars community!
I'm sten_gun, right now a gsoc wannabe student for hg project! I hope I can bring to hg new Ideas and make benefit to the community!
my name is Roberto and I'm italian.
I study Computer Science at "University of Modena and Reggio Emilia".
Thanks for your support guys, my first impression on irc was entirely positive!! Smile

Random weapon variants

Some variants of Random Weapon to try. Goes in hedgewars/Data/Scripts/Multiplayer.

Basically, it's Random Weapon with a twist. If you're the unlucky sort (like moi) and get junk like DEagles every turn, you'll get one or two extra bits of junk (Seduction, Mudball) to play with.

RW V2: Each weapon is assigned a value of sorts, say Seduction=1 and Melon=7, that I've picked arbitrarily based on its approximate strength. Each turn you'll get some combination of weapons such that they total 8 in value.

Example: Seduction(1) and Melon(7), Grenade(2), Mine(2), Drill Rocket(4).

RW V3: Like 2, but 3 points-worth, and you keep any unused weapons from previous rounds. Weapons are priced between 1 and 3.

RW V4: Like 2, but 3 points-worth. Weapons are priced between 1 and 3.

They're a bit of a mess, but I think V4 is quite fun.

I tried to stop more than one of each weapon from appearing, but it doesn't seem to work. If anyone could help fix this I'd be grateful!

EDIT: Fixed, and now concentrating on V4 which I've renamed Balanced Random Weapon. Seems quite popular for some reason. http://www.wikiupload.com/76FDDS84KSXLGST

EDIT 2: Thanks for uploading guys Wink Smiley

Mirror 1:
http://www.2shared.com/file/mmWogzrr/Balanced_Random_Weapon.html
http://www.2shared.com/file/MEp06SAo/Balanced_Random_Weapon.html

Mirror 2:
http://disk.tom.ru/1q8c2ll

gameplay editor?

Is there an editor for gameplay modes ?

Network game problem on 2.6.32-30-generic kernel

I have installed the new kernel 2.6.32-30-generic, the game starts fine, but when I create a room, players join, all lamps are on and the "start" button doesn't work. When I click it nothing happens. Tried to reboot with the old kernel (2.6.32-26-generic) and everything worked just fine as before, so, I guess it's some change in the new kernel version.

I run linux mint.

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