Hedgewars on Steam Greenlight? FAQ, Discussion, related Links

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dgmurdockiii
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francot514 allegedly wrote:

linuxkernel allegedly wrote:

Read my comment above

I do know how to publish on steam, what i need help with to compile a version that is steam exclusive and change its license usage and other steps.

join the IRC channel on freenode server on channel #hedgewars and talk with the devs about getting this done that would be easer than posting on forum

nemo
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I just want to know what on earth he means by "change the license"
That's not going to happen.

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francot514
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nemo allegedly wrote:

I just want to know what on earth he means by "change the license"
That's not going to happen.

Hey nemo, as you know i posted it on Greenlight past time and were rejected by steam because they claimed i dont was propietary, so i will need to do myself a different version that change license (or maybe not needed) to be able to publish the game into Steam platform.

Lyberta
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You don't have the right to change license.

nemo
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We've considered license tweaks many times in past but it's rather difficult due to sheer number of contributors to track down.

We could try one w/ core devs and just be prepared to pull code if anyone complained but no idea if that would be acceptable to Steam, and still a hassle to do just for them.

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Lyberta
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I'm pretty sure as long as you don't link to Steamworks, you can use any license you have legal rights to.

francot514
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Lyberta allegedly wrote:

I'm pretty sure as long as you don't link to Steamworks, you can use any license you have legal rights to.

Ok, you so say publish it without steam features like achivements, badges or other?

sheepluva
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francot514 allegedly wrote:

Hey nemo, as you know i posted it on Greenlight past time and were rejected by steam because they claimed i dont was propietary, so i will need to do myself a different version that change license (or maybe not needed) to be able to publish the game into Steam platform.

Could you please sent a copy of the original statement by steam/valve about this to me in a PM or to sheepluva{at}ercatec{dot}net

  sheepluva <- me  my code stats -> 
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   <- where I'm from  what I speak -> 

Lyberta
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francot514 allegedly wrote:

Ok, you so say publish it without steam features like achivements, badges or other?

I would definitely strongly oppose using proprietary crap.

@sheepluva Since Hedgewars is GPL, it can't be linked to proprietary code. That is the biggest strength of GPL.

nemo
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Oh. Lol. Yeah hell no to that steam badge crap.
The few apps I've installed off steam I'd love to know how to turn that stuff off...
But, yes, it *seems* this is mostly about people wanting all their apps in steam or something instead of having to install an exe due to the historic lack of integrated application stores/package managers in windows. So I don't see why that steam badge stuff would be necessary to satisfy this.

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francot514
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nemo allegedly wrote:

Oh. Lol. Yeah hell no to that steam badge crap.
The few apps I've installed off steam I'd love to know how to turn that stuff off...
But, yes, it *seems* this is mostly about people wanting all their apps in steam or something instead of having to install an exe due to the historic lack of integrated application stores/package managers in windows. So I don't see why that steam badge stuff would be necessary to satisfy this.

Sure is not needed, but would be always cool to have it for this game, that deserves a better marketing and acknowledge opportunities.

KoBeWi
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francot514 allegedly wrote:
this game, that deserves a better marketing
>marketing
>free game

Hmmm...

ALTHOUGH, that's not impossible if you think about it. If the game gets popular on Steam, people might want to support it financially. I know you take donations, however this doesn't always seem to be popular among player. I mean, if they use Steam, they'd rather use that for donations. Sooo... maybe sort of DLC hat? There are already some hats in game for ppl who donated, so there could be some Steam-exclusive DLC hat, for people who just want to throw money and they don't use regular donations. That sounds like some option, but rather unlikely, knowing the approach here for anything that has something to do with proprietary stuff.

Maybe forget about this post then.

Lyberta
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KoBeWi allegedly wrote:
There are already some hats in game for ppl who donated

WHAT?!

Wuzzy
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I thought Steam Greenlight is dead, so how is this discussion still relevant?

KoBeWi
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Greenlight was replaced with Steam Direct, so only the topic title is irrelevant here.

francot514
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So you think this worth it, or is waste of time?

Wuzzy
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Lol, in the STK release notes I just read that Valve now apparently requires you to have a corporation to be eligible (on top of the 100 US dollars).

http://blog.supertuxkart.net/2017/11/supertuxkart-093-released.html

I haven't dug deep into this topic, however, so I might be wrong.

And no, I don't think it's even worth it (if we ignore for a second all the ethical problems with Steam).
Naev was once greenlit but I can't remember any significant popularity boost. Maybe Steam is just way too overrated.

Lyberta
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Steam became a platform full of shitty games. FOSS games will not be able to stand through the money laundering asset flips.

Lyberta
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sphrix
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this might need a post in itself but i wouldnt be able to make a great post but :

the idea for steam was to have more player (and achievements),

But to get more player we can also share the game on social media ( if anyone use twitter a lot for example) and

Now that the recorder is fixed, players should be able to record and upload to youtube some good moves, some compilations of what you can do in game,

in fact what i mean is we might need a new trailer for Version .23 ! if anyone has the skill ! so when you want to share the game, on twitter, on reddit, on other social media, you can link to a recent trailer (the .13 and .15 were nice, but a bit old now) and create a 'hype' or 'buzz' around the game

also, HI ! Smile

the beachs hogs surfin hedgewars

sphrix
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this might need a post in itself but i wouldnt be able to make a great post but :

the idea for steam was to have more player (and achievements),

But to get more player we can also share the game on social media ( if anyone use twitter a lot for example) and

Now that the recorder is fixed, players should be able to record and upload to youtube some good moves, some compilations of what you can do in game,

in fact what i mean is we might need a new trailer for Version .23 ! if anyone has the skill ! so when you want to share the game, on twitter, on reddit, on other social media, you can link to a recent trailer (the .13 and .15 were nice, but a bit old now) and create a 'hype' or 'buzz' around the game

also, HI ! Smile

the beachs hogs surfin hedgewars

dgmurdockiii
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sphrix allegedly wrote:

this might need a post in itself but i wouldnt be able to make a great post but :

the idea for steam was to have more player (and achievements),

But to get more player we can also share the game on social media ( if anyone use twitter a lot for example) and

Now that the recorder is fixed, players should be able to record and upload to youtube some good moves, some compilations of what you can do in game,

in fact what i mean is we might need a new trailer for Version .23 ! if anyone has the skill ! so when you want to share the game, on twitter, on reddit, on other social media, you can link to a recent trailer (the .13 and .15 were nice, but a bit old now) and create a 'hype' or 'buzz' around the game

also, HI ! Smile

having a working in game recorder is all good and well but people can just use OBS or other program but that still dose not help the game get on steam and get noticed by millions of people who look for new in the FREE games section a lot or even once in a while

KoBeWi
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If the game is put on Steam and that's all, it won't really help the popularity. If the game would use more Steam features (which most people here seem to be opposed for), like trading cards, achievements, leaderboards (Trophy Race) and workshop, Steam users could find it more attractive.

But this all won't help anyways if the game doesn't get a good advertising, especially in social media. HW isn't known to many people, especially on Windows where FOSS fixation isn't that popular, and some ppl I know even regard this game a Worms imitation. There haven't been any new trailer since 7 years, around the version I discovered this game. I guess it's also up to players to spread the word, but this game is seriously underrated. It has amazing modding capabilities, which can already do wonders and is still expanded. Working with the code and scripts puts off though.

Steam isn't really useful if you avoid using its advanced features. It might provide a good way to distribute the game and provide updates, but Hedgewars is just fine with how it works now. It could come with player-convenient features though, like using workshop to manage addons. You know, it's a game, and since most players use Windows, making it 'accessible' outside the Linux world would help the popularity a lot.
Right now seems like most people here don't care too much about making Hedgewars more popular.

Lyberta
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It will require someone who is willing to dig into the mess that is Steam and also not violate the GPL. I haven't seen such person here.

KoBeWi
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I did small research on that GPL stuff, and Steam does allow to link their SDK to any code you have rights to. It is also possible to use the code after small additions to standard GPL license. Basically, instead of adding Steamworks to your game and treat is as part of the code, you instead state that SDK only communicates with the service, and does so via a specified interface. I'm not expert on all this free stuff, but this might be relevant: https://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface

This requires a small addition to Hedgewars license. That sounds like easy version of this:

nemo allegedly wrote:
We could try one w/ core devs and just be prepared to pull code if anyone complained but no idea if that would be acceptable to Steam, and still a hassle to do just for them.
If it won't break any agreements on Hedgewars side, it will be fine.

I'd then imagine adding a single module to Hedgewars that interacts with the SDK. Anything in-game related to Steam would go through that module (which itself would be GPL), and there could be another version of this module with Steam functionality removed. The game should handle this "offline mode" correctly.

I might try to tinker with integrating Steamworks. I'm going to put my game on Steam eventually, so Hedgewars might be good testing grounds to see how does that stuff work ¯\_(ツ)_/¯
This will probably require the Steam Direct though, so we will see how it goes. No one else has any interest in doing it anyways.

Lyberta
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Remember that changing license means asking all or most contributors to the code for their permission.

KoBeWi
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Wuzzy allegedly wrote:
Lol, in the STK release notes I just read that Valve now apparently requires you to have a corporation to be eligible (on top of the 100 US dollars).
From Steam Direct page: "The information you need in order to complete the questionnaire will depend on whether you are signing up as an individual or as a company, and where you or your company is located."
Seems like you don't need company. The $100 fee tho...

mikade
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Assuming he wants to go that way, I would be fine with unC0Rr using some of the $500 dollars I donated to the Hedgewars project for investigating Steam support.

mikade
Hedgewars Developer

nemo
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Yeah, sorry mikade, none of us got that money 'cause we never figured out how to incorporate so google could give it out.
They insisted it had to go to the org not the mentors.

We did put out some tentative feelers w/ various FOSS umbrella groups but nothing panned out.

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