Desynch when using gravity script

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CheezeMonkey
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Joined: 2010-11-19
Posts: 117

Hey, often the game desynchs when hosting a round using the gravity script, with the parameters:
g=-50, g2=150, period=5000, script2=Highlander

(I first played this with nemo, just btw ^^)

Sometimes it works, but now it seems like most of the time there is a desynch and I have no idea why. Any clues?

sheepluva
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Posts: 565

Possibly unrelated: case-sensitivity can be an issue for non-windows operating systems. So if you spelled e.g. the script2 'highlander' instead of 'Highlander', you might get a desync with non-windows players.

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CheezeMonkey
User offline. Last seen 6 years 30 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

That would be... sigh
I hope it works -- come to think of it, I belive nemo did have it as lowercase. I'll report back tomorrow to tell you if it worked.
Thanks Smile

CheezeMonkey
User offline. Last seen 6 years 30 weeks ago. Offline
Joined: 2010-11-19
Posts: 117

Unfortunately, making it all lowercase didn't fix the problem.
If theres any logs that I could post that would help, just point me in the right direction and I'll try to post them.

nemo
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No. All lower case would *NOT* work.
He's asking if that's what you might have accidentally done.

Highlander.lua - the filename is uppercased.

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