General discussion

Accessing ammo variables from another program

I have recently purchased a Logitech G19 keyboard which has an LCD display built in. This LCD is often used in games to show useful status information. I would like to use my LCD screen to show me which weapons I have available in Hedgewars while it's not my turn. I'm always forgetting which weapons I have and there's no normal way to find out without opening the weapon menu during my turn.

I've downloaded the Logitech LCD SDK and read all of the info. I've created my new applet in C++ and I've got it to display "Hello world!" in the middle. Now I need to access the ammo variables in the game somehow to display them on the LCD. I have the latest SVN version of the source and I see that what I'm looking for may be in "uAmmos.pas" but it's Pascal and I don't know that language. I also don't know how to read another app's memory for the information.

Can anyone help me out? I'm using Visual Studio 2008 on Windows XP x64.

Weapon Idea: Rolling Like Sonic( or Bowling)!

Initial speed depend on how long player charge hurt other hedgehog with harder and longer spine on its route.

Watch the demo! Poor hedgehog gets 2424 damage points!

Ropes map, some scripting Ninja Full!
http://hedgewars.org/node/1708

Hedgewars to be included in official PCLinuxOS package repostiories

Some of you probably remember my effort on trying to keep updated builds of HW for Fedora (I canceled it because of the lack of interest). That was when 0.9.10 was current. I also did a build for PCLinuxOS. This build will be included in the official repositories.

0.9.11 will be built soon enough. So, PCLOS guys welcome to HW community! Smile

Unofficial Manual [still unfinished!]

Unofficial Manual
for realease 0.9.11

Latest version (almost finished!) can be downloaded here.

Weapons' description table can be downloaded here [ODS format] or here [XLS format].

Note: The table is too big to be integrated in the manual so you'll have to download it separately. A PDF document is also unavailable for the same reason. I'll try to make this in HTML format so that it can be viewed inside a browser but I might also leave it the way it is - available in two formats:

- ODS : OpenDocument Spreadsheet (can be opened with OpenOffice)
- XLS : Microsoft Excel 97-2003 Worksheet (can be opened with all versions of Office including Office 2007)

If mediafire says that this file's missing, then I'm uploading a new version at this moment. Be patient and try again after 3-4 minutes.

CHANGE LOG (shows my work so far):
-All chapters are done except Chapter 10 (will take lots of time) and the advanced tactics section in Chapter 5.
-Index, Credits and Appendixes are also done.
-Added License.
-Still working on layout (with border looks very nice ^^).
-Added a few more links + (possible) min. system requirements.
-My attempts to convert the weapons/utilities-table in HTML-format (don't want to write it all by myself Big Grin) are still fruitless. Sad Smiley

CORRECTIONS:
1)See unC0Rr's post.
2)Page 3 now is as follows:
[i]Thanks to all who dedicated their time to making this game, all the useful information on the official web site of Hedgewars and its great community. Parts of this manual are taken from Hedgewars' Wiki and/or from the forum.

Syndicate content

User login

Copyright © 2004-2024 Hedgewars Project. All rights reserved. [ contact ]