General discussion

Interface update(?)

Has there been an interface update? I've noticed there are a few detail changes (such as the main hedgewars button, the team select buttons, etc.)

Happy birthday Hedgewars!

Yes, this is a day early, but I wanted to say happy birthday to mah favorite game!

HAVE A GREAT FLIPPIN DAY EVERBODY CUZ LIKE I WANT ME SOME CHOCOLATE MILK

Forums are not very active

Hedgewars is not very famous right now Sad Smiley

Hedgewars Theme Editor 3

Hi, I'm KoBeWi and my hobby is creating theme editors for Hedgewars. This is the third one (4th if counting great refactoring in HWTE2) and 99.9% sure it will be the final one.

Why did this happen? I created previous editor to be more usable than the first one. It was packed with a load of features that really made it powerful. However, it had one big problem. It was written in Java. I chose Java, because I knew Java and it's cross-platform. But well, I hate Java XD Programming the editor was terrible, refactoring was terrible and maintenance would be terrible too probably. It was there, it worked, but luckily I didn't need to make any changes in the past year or so.

Then I discovered Godot. Ever since I started programming, Ruby have always been my favorite language ever <3. My first theme editor was written in Ruby. But while it is the best language ever <3, it has a flaw of having poor support for cross-platform and actually running in general anywhere outside your computer. Godot doesn't have this flaw + it's really friendly and has a rare trait of being not hated by me. I've been using it almost exclusively for making games for the last year (yes, I'm making games and I was doing it in Ruby before), then I did the LUA translation tool for Hedgewars. And since Godot proved itself even in GUI application, I decided I'd give it a try in making yet another theme editor. (maybe YATE should be the actual name?

Hey everyone

What's up!
Do you like Hedgewars?

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