General discussion
Hot to submit a translation update?
I can't remember the procedure to submit translations. What would be the most convenient process for you? I can supply a diff that could be applied to the HG repository, make a pull request on Github, or send somebody a file...
Hedgewars Mascot
If there is Boggy B as Worms Mascot.
What do you think who will be a Hedgewars Mascot?
How are the teams ranked?
Does the ranking of the teams shown after a match make any sense?
It seems the teams in the list are pretty random except the winning team.
The number of kills does not seem to play any role here, nor the order in which the teams have been defeated.
So: How are the teams ranked after a Normal match?
OMG its april fools day.
I know because today i went into my Hedgewars and for some reason "Ristar's Team Of Ultimates" and "Stupid Anemone" were all TOMATOES!!!
XD
Hedgewars Theme Editor 2
It's finally here! Completely new, rewritten theme editor! Now cross-platform, easier to use and with language localization support!
We had a Java course recently and it inspired me to use Java to re-make my editor. Java has two advantages over Ruby (which I used previously): it has built-in GUI, so you don't need to install anything and everyone uses Java (or at least, it's more likely that you have Java installed than Ruby interpreter).
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A list of changes and additions compared to previous editor:
-No more single executable. While idea of having a small, single program, that works locally, is interesting, it's easier to have it in one place.
-Game/user path is saved. Since editor can now have configuration file, it stores game/user path to Hedgewars, which allows for some nice features.
-Language localization support. The editor will automatically make attempt to detect your system language and switch to it. You can of course set the language manually. Currently available are English, Polish, Russian and German, I will need some translators to make new languages.
-Better organized editor tabs. Since Java GUI has all the features you would want, I made a proper tabs, which are also scrollable. Especially customization tab benefited from this, it now even allows for image previews.
-Color depth detection. Editor will warn you if some image has wrong color depth.
-Template loading. Saving game's path allowed to be able to directly copy template images to your theme with a single button click.
-Automatic change detection. Whenever you edit some image in your theme directory, or add something or delete, editor will automatically re-load all image data.
-Pack theme into zip. You can make a .hwp file with a button click and it will automatically pack the theme and any custom music used.
