General discussion
Italian Translation
I updated some files of the Italian translation. However some things are still missing:
-Tips are always in English
-it.lua hasn't been edited, so it remains in English
I posted all the files here, so that nemo or another developer can update the SVN version on Google Code for me with these updated files.
If there are any problems or if I translated the game in a wrong way, please tell me in this forum topic.
Then someone that can test the translation is needed... If you want to test it feel free to do so and then tell me if there are any problems: it would make me happy and I would thank you a lot!
Italian translation updated files:https://docs.google.com/leaf?id=0B7TOwLi8RHr5NDU0MTdlODgtY2RmMC00ODgyLThjOGUtNGI2YjU5YjdiYzJi&hl=en.
-ChipHome
Generic versus Set Gameplay [POLL]
Hi there. So, after creating a few small scripts for 0.9.15, and secretly lurking a few games in which they were played, I have a question:
Generally, do you prefer generic scripts, or ones that are strictly limited?
For example, do you prefer a generic script that can be played on any map, like the Capture The Flag gameplay mode, or do you prefer having things set in stone, like the CTF_Blizzard mission?
Both have their advantages and disadvantages. Generic scripts allow the user close to total freedom in what and how they may choose to play in terms of the map, the scheme, theme, and weapon sets. Handled intelligently, that's pretty awesome in my opinion.
However, this requires some effort on the user's part to select options that suit the script and will actually be fun. Playing CTF where the players kill themselves in the first round and the flag points end up right next to each other isn't really fun. Neither is a Control game with, oh, unlimited teleports.
By its nature, a limited script doesn't encounter these problems. Limited/Set scripts also have the advantage of being able to take into account the map's layout (e.g. the shiny teleporters in CTF_Blizzard). Set scripts/maps also mean that the game is ready-to-play instantly and require no "setting up stage". For a game with a lot of beginner players (and players who do not speak the same language as each other), this should not be underestimated.
But again, not everyone will enjoy the options that have been set. Someone might want to play with ropes disabled and unlimited portals on. If things are set, this is impossible.
Which do you think is better? Why?
an enemy for the hedgehogs ???
I was thinking about an enemy like hamsters for hedgewars in the mission story .... can we do that ??
any suggetens
Hedgewars Theme Creator
I already wrote about it in the suggestions forum:
The Hedgewars Theme Creator should be finished now - I already tested it and created a theme "Beach" (Works fine and creating the theme - ok - except the creating of the images - is very easy).
You can download it here: http://tilegame.bplaced.net/HWThemeEdit/
Even I developed it for .NET, it will run EVERYWHERE, because it can be used with Mono (I tested it -> works!!!)
what about the offset
