General discussion

Forts and Demos

I see the forts folder, but I do not see anything in the menus for making a forts game.

What is a Demo and how would I use it, should I want to use, but since I do not know what it is I'm not sure I would care to but anyway, what is it, huh?

LandBackTex

LandBackTex

how do I use it in generated maps?

I know how it works in themes, but it does not show on the map I made. If I run it as a theme it works.

Pack a new map for easy install

What is the best way to pack a map so it's easy to install for other people?

*Named map folder in Maps folder (map.png, preview.png, map.cfg)
*Themes.cfg in Themes folder
*XXXXX.ogg in Music folder
*All the Named theme stuff in Themes folder

Write a long README with placement of every item?

I'm used to doing vpk for VALVe games.

key combos

key combos that lead to emotes

Dev Version under Windows

Ok i'm trying to compile the dev version for windows under windows (xp 386) so i can try it with my friends. But i'm having a little trouble:

i linked the deps for cmake, and come to 20% progress when freepascal failes, but i have no idea how to fix this

Quote:
Linking C shared library ..\..\bin\lua.dll
Creating library file: ..\..\bin\liblua.dll.a
[ 20%] Built target lua
[ 20%] Generating ../bin/hwengine.exe
Fatal: Can't find unit system used by hwengine
Fatal: Compilation aborted
Error: C:\FPC\2.4.0\bin\i386-win32\ppc386.exe returned an error exitcode (normal if you did not specify a source file to be compiled)
mingw32-make[2]: *** [bin/hwengine.exe] Error 1
mingw32-make[1]: *** [hedgewars/CMakeFiles/hwengine.dir/all] Error 2
mingw32-make: *** [all] Error 2

mingw-gcc 4.4.0
freepascal: 2.4
cmake: 2.8
qt: 4.6.3

would be nice if somebody could help me
any ideas?

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