Want maps? Here are thousands!

14 replies [Last post]
Thomas
Thomas's picture
User offline. Last seen 11 years 7 weeks ago. Offline
Joined: 2009-02-06
Posts: 233

Just scale to 4096x2048:

http://wmdb.org/maps/?&page=1

I even found my Roperace2 there, who put it in?

please add your xfire accountname here:
http://www.hedgewars.org/node/1977

rbaleksandar
rbaleksandar's picture
User offline. Last seen 9 years 29 weeks ago. Offline
Joined: 2009-01-09
Posts: 685

Thomas allegedly wrote:

I even found my Roperace2 there, who put it in?

Eh, the probability that you did this yourself is quit good. Wink Smiley Big Grin btw Most of the maps are far from the Worms' art style. I should congratulate (again, if it's not the first time) the art designers of Hedgewars for keeping all the art-thingies intact and whole. Smile

HTML = How To Meet the Ladies

Here is my Unofficial Manual for HW. Hope you like it. Wink Smiley Still working on it. Don't worry. Will get it finished...Sometime in the future. Big Grin

Thomas
Thomas's picture
User offline. Last seen 11 years 7 weeks ago. Offline
Joined: 2009-02-06
Posts: 233

hmmm, i wasnt;)

Quote:
Description:
The first Roperace map made for the worms-clone 'Hedgewars' (www.hedgewars.org), designed by 'Thomas'.

Converted to WA by me (resize, border, image fix, etc.).

I know the design is pretty basic & unimaginative.. and well.. it doesn't really have a nice flow, but I figured I post it anyway cause it took quite a bit of time and well.. it's the first decent rope map created by the Hedgewars community.

The maps are far from the worms style cause they are usermaps! And it wasnt as complicated then in hedgewars cause if one had the map the others had it automatic, and didnt had to download it! Thats why i still like worms more then hedgewars

please add your xfire accountname here:
http://www.hedgewars.org/node/1977

claymore
User offline. Last seen 1 year 4 weeks ago. Offline
Joined: 2009-06-12
Posts: 306

Quote:
...it's the first decent rope map created by the Hedgewars community.

Lies!

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

How do I get these maps to load onto Hedgewars after rescaling them? They are rescaled to the above dimensions. I made a folder for the map and put it under the MAPS directory in hedgewars. It shows the map on the list (in the game) to pick but when it tries to load the map it instead loads a default map. What am I doing wrong? And how do I make custom maps?

Thank You
Ikonz101

Smaxx
Smaxx's picture
User offline. Last seen 12 years 46 weeks ago. Offline
Joined: 2009-04-29
Posts: 391

It's quite easy and can be done in very few steps:

- Create a new map directory within /share/hedgewars/data/Maps. Its name will be used to identify the map in the game
- Create a text file with 3 lines named "map.cfg". First line has to contain the theme to use (don't ignore casing!). The second line contains the maximum number of hedgehogs and the third line has to be empty. The following is an example to use the Nature theme and allow up to 32 hedgehogs.

Quote:
Nature
32
 

- Download the worms map's PNG file in full resolution and save it within your map directory as "map.png". Delete all areas that are full black (RGB: 0, 0, 0) so they're transparent and then ensure the file's color format is 32 bit when saving. The size shouldn't matter as long as it isn't too big (keep it smaller than 2048x1024 pixels). You might have to scale some maps but you should try it first.
- Create a preview image that is 256x128 pixel in size and named "preview.png".
- Your directory should now contain 3 files: "map.cfg", "map.png" and "preview.png"
- Start up the game and give the map a try. If you'd like to play it in multiplayer all participating players will need the exact same files or it won't work.

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

Ok Smaxx I got everything done the only thing is that I need to save it in 32bit but I don't know how to do this. The program I am using is Gimp 2. Any advice would be greatly appreciated. Thank you for the above instructions Smaxx.

Ikonz101

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

It gave me a error message saying my map failed. The size of the map is the dimensions you gave above. I am using EarthRise as the theme and have 3 lines in the map.cfg file. The last one being blank. I created the preview and that shows up fine. I think the problem is the 32bit color.

Ikonz101

Smaxx
Smaxx's picture
User offline. Last seen 12 years 46 weeks ago. Offline
Joined: 2009-04-29
Posts: 391

Haven't used gimp 1/2 in ages. If the map fails due to 32 bit it should tell you in the message box popping up.

You could as well zip up the whole map dir and upload it somewhere.

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

Yeah I got the 32bit error. I first error was from not naming the map file to map.png.

Ikonz101

Just have to find a way to save it to 32bit.

Ikonz101

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

Okay I got it to save in 32bit using Inkscape. The new problem is that the background is not transparent. I used the fill color white to get rid of all the black. Do I use white as the transparency color? Now there is a border around the whole map. None of the hedges spawn in and it results in a draw.

Any help would be greatly appreciated.

Thanks
Ikonz101

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

Fixed: I figured it out. I wasn't doing the transparency method on Gimp 2 and saving it as a RGB Interlaced. I was just filling the background in with white Big Grin It was a learning process but it works now Smile

Ikonz101

nemo
nemo's picture
User is online Online
Joined: 2009-01-28
Posts: 1861

BTW, you don't have to rescale to 4096x2048 - sounds like it'd look ugly that way anyway.
You can just play it at the map's existing scale. maps can be any size up to 4096x2048.

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Ikonz101
Ikonz101's picture
User offline. Last seen 13 years 34 weeks ago. Offline
Joined: 2010-03-29
Posts: 15

Yeah they look somewhat distorted at that dimension especially the 8bit sprite maps . So I usually keep them at default (which I believe is 1900 x 600) or scale them to 2048 x 1024.

Ikonz101

Thomas
Thomas's picture
User offline. Last seen 11 years 7 weeks ago. Offline
Joined: 2009-02-06
Posts: 233

ikonz101 did you still scale some maps that they look good in hedgewars?
can you upload them please and give me a link?

please add your xfire accountname here:
http://www.hedgewars.org/node/1977

Copyright © 2004-2023 Hedgewars Project. All rights reserved. [ contact ]