Hedgewars Mod : Modern Hogwars (download)

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Izack1535
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Joined: 2010-12-13
Posts: 70

Check out my latest mod. Modern Hogwars 0.9 , changes the spirte and sound of the weapons. Check it out!!
Please leave a comment or i'll kill you

read weapon changes(not all from mod): http://sharetext.org/B8N8
download : http://www.mediafire.com/?jxyo52yzv0wdsxr

Syzygy
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Joined: 2011-02-06
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Good Job! Nice Mod!
*Green color the eye and annoying!

claymore
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Posts: 306

Good job, though the green in the weapons menu doesn't look too great. Also, I would suggest people place the folders in ~/.hedgewars/Data in Linux or %userprofile%\Hedgewars\Data in Windows, this is the recommended way of installing mods (and saves you having to back up anything).

EDIT: oh yeah, and it's in the content packs page already Smile

BioHazardX
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Joined: 2011-05-29
Posts: 28

nice mod, between it needs some improvements:
- the weapon menu is too bright;
- the sounds after you place a beam and while you change a hedge are crappy;
- sprites of the ufo and barrels need more work.

"When there is no more room in hell, the dead will walk the earth"

sphrix
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Very good job, this mod is very nice,
but i'm ok with claymore and biohazardx about the weapons menu, green like that is not good....
and the design of hellish grenade.... i prefered the older

Good job Wink Smiley

the beachs hogs surfin hedgewars

nemo
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Posts: 1861

Agreed on the green.
A suggestion.
Instead of changing the background colour, why not replace the icons themselves with more abstract green versions, if you're looking for a
"HUD" look. Kind of wireframes of them.

Also. Other things that you can safely change:
Hats (duh)
Graves
Death animation
For Themes:
clouds
chunks
music
waves
water colour
flakes
dust
mudball
splashes
landtex, landbacktex
sky, horizon
damage color
border

Things you can change *carefully*:
flake count (safe apart from on the snow themes, since flakes modify land there, so the count must stay the same)
theme objects (placed on the land, can only be modified in colour. this is pretty critical. they must have the exact same transparent pixels)
water opacity (if it is fully opaque on a theme, that must remain)
descriptive text (basically en.txt, fr.txt etc - carefully is en.txt - it is default so should not remove phrases from key sections like weapon names)

--
Oh, what the heck. 1PLXzL1CBUD1kdEWqMrwNUfGrGiirV1WpH <= tip a hedgewars dev

Izack1535
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Posts: 70

thanks for the support guys! I will make update for these and repair based on complaints. Big Grin yeah, some design are ugly (hellish) because the release was 1 week past my personal deadline, and im rushing (i thougt this took 1 week to make). Big Grin keep on the support and i'll keep on the mod

claymore
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Posts: 306

where did you get the sounds from btw?

claymore
User offline. Last seen 1 year 6 weeks ago. Offline
Joined: 2009-06-12
Posts: 306

Bump. I'd still like to know where you got the sounds and graphics from. Smile I play all my games with the mines, teleport and some of the sounds from this mod.

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