General discussion

Hedgewars should have more IRC channels

I haven't been on IRC much in a long time. Part of the reason is that #hedgewars is largely talking about anything but hedgewars. (And also, I haven't really been playing much lately. Let's face it, development stalled a long time ago.)

Why not create separate channels? One for general, off topic, finding a game (lobby used to be a thing, not sure if it still is), etc. It would take a few moments to do. Then direct chat to the appropriate channels.

It works for Wesnoth...

cannot install hedgewars in debian sid

Hi, there has been some kind of problem and hedgewars is no longer installable in debian sid (not much of a problem for now, but in the future, when debian freezes the next version...).

I have found this automated message in https://lists.debian.org/debian-testing-changes/2022/06/msg00031.html

  REMOVED: hedgewars 1.0.0-16
    
    # 2022-06-16
    # BD-uninstallable due to uncoordinated ghc transition; collides with lock-step qtbase 5.15.4 transition

Indeed, if I try to install it, it fails:

josedavid@mypc:~$ sudo apt-get install hedgewars
Reading package lists... Done
Building dependency tree... Done
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:

The following packages have unmet dependencies:
 hedgewars : Depends: qtbase-abi-5-15-2 but it is not installable
E: Unable to correct problems, you have held broken packages.

May somebody know something about what is going on? To me, it seems like there have been updates in debian packages related to GHC and Qt, and hedgewards was removed because it was not updated, or something like that.

Bests

Jose David

Asynchronous Play

Hi all,

Great game, having a blast with some buddies !

I'm now trying to get as close as possible to the optimal server configuration for our use case.

As the title says, the idea would be to play asynchronously, or at least emulate the behavior.

For now we are playing with the timeless scheme which works really well, we can just play our turn when we can an just go back to work until we are called to play again.

I would like to go one step further : when a player disconnect, not to skip his turn if it comes to him before he comes back.
I understand that this is not really a use case handle by the current design but I would appreciate if you any of you have some ideas about how to do that, either with configuration or code modification.

I looked a bit in the code to see if I could find some obvious stuff I could modify but didn't :p

Cheers !

Hedgewars Gideon, you have something i want - mission to program competitive games, peer-to-peer

you may think you have some idea of what you are in possession of but you do not - redoing what was done before is no step forward, siding with the Empire by doing server when Republic, Jedi and mandalorian credo is peer-to-peer, having no competitive scene no liquipedia page - is waving the white flag to money, allowing their copy-cat game industry manager madness to continue - when did Saruman the Wise abandon reason for madness?!

soon he will be back with me - simple as Game Changers: if Federer instead of competing for grand-slams was satisfied playing in some local weekend swiss league, if Linux (should be called Freax but inner Jabba the Hutt prevailed) was ok with "some open source OS" instead of running everywhere including on Mars, if torrent clients looked apologetically down-up at company-networks of browser instead of simply generating most traffic in the world, if Jesus instead of giving sight to blind gave them walking stick - even Empire would hunt them down for being too evil

he means more to me than you will ever know - even dust of Hedgewars starport i shake off of Razor Crest's landing gear, but be sure - peer-to-peer programs, including competitive games - are coming, better than what money can program - no projects no experiments no niche - programs, are on their way, like Pat Brown and Impossible Foods mission

this is the way

James Blunt: yes, absolutely - most of my songs are about you

State of the project

Hello everyone, I'm in the process of launching a new blog about FOSS games, and I'm trying to get some idea of the status and future plans of some of the most mature FOSS game projects (starting with side-scrolling games as a pilot). I see HedgeWars has reached version 1 and is looking very good, so assuming the game creators are still here, I wanted to ask:

1. Do you consider the project done, or do you still have any plans for further development? Or perhaps another project?

2. If the project is done, would you be interested in sharing some tips or information about how you did it? A game reaching version 1 and reaching a level of quality comparable with its commercial counterparts is quite rare in the FOSS world, so I'd be very interested in hearing your opinion about what made it work for you and how it might be replicated in other projects.

I don't know exactly how the organizational structure of this project looks, I'd be happy to hear opinions of anyone involved in the development of this game, or even people not directly involved but who have some interest in the topic.

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