General discussion
Rope Behavior in 0.9.18- question for Shoppers
Hey guys,
I'd like to ask our little community of shoppers, now that we've had some time to play the new version:
How do you feel about the changes that were made to rope behavior in v. 0.9.18?
I know that the changes were primarily caused by a code tweak that called the rope far less, freeing up cpu on slower computers and allowing the rope code to transfer better over to mobile.
This change had several behavioral ramifications on the rope, causing lots of unintended "features" and sort of changing the way shoppa is played.
I personally feel like a rendering fix shouldn't have to cause physics bugs, in a perfect world.
So here is a question for the volunteer developers on the project: Would it be possible to restore prior behavior whilst maintaining the new lean rope code?
Or would it be possible to simply use different engine code for the mobile and the pc version?
Maybe i'm too used to it, but man shoppa isn't very fun to play anymore, and i've noticed a lot fewer shoppa players online since the changes.
What does the community think?
All the best-
Logan
Adding of a new weapon
I want to add some new weapons into the game.
I've explored several sources and managed to add a new column to weapon table and to change some weapons' properties (e.g. I changed air bombs to hellish bombs in AirStrike).
So, how can I add something as NEW weapon? Which file should be changed for it?
How to translate missions/scripts?
How do I translate missions and scripts?
[Script] Rambo.002
For the sake of posterity I am publishing this unfinished script by a (probably) retired scripter. I have permission from the author and have nothing to do with the content of this script.
http://www.mediafire.com/download.php?8r2exy1zv9ilbxq
All credit goes to Omnikron13 and mikade.
