General discussion

[Troll] WORMS ARMAGGEDDON IS BETTER!

Who ever made this game is a fuckwit they just copyed worms nothing original... whole layout is the same they whole concept is the same ect ect ect... Even artworks and texture in this game look like mimics of Worms Armaggeddon.

There is nothing Original about this game its pathedic how its copyed worms layout 100%

I say this to Hedgewars Players Join the Worms Armaggeddon community and boycot this plagerism.

Getting used to it

Hi guys,

I've been playing worms Armageddon for about 6 years now, and I must say that my roping is way above average, I pretty much win all Rope Races, and I'm good at Shopper too, but is this game similair? I mean the concept is obviously the same as Worms, but I watched some videos and the Roping is a bit different, It looks like a fun game but I would like to know if somebody that has played Worms for 6+ years has an advantage when starting to play this.

Thanks!

Some Interesting Pictures...

I was searching through My Documents and found these pictures under My Documents\Hedgewars 0.9.17\share\hedgewars\Data\Graphics\Hats\Reserved:

Unicorn:

Old hog:

Unicorn again:

Test:

Zombie:

What are these for? Why are the first and third pictures exactly the same? And why is only the fourth available?

Forte, fort mode

Hi Guys,

here is a mode which I've put together the other day and the players seem to like it and asked me to share it, so yeah, here it is.

Scheme:
10\name=Forte
10\fortsmode=true
10\divteams=true
10\solidland=false
10\border=false
10\lowgrav=false
10\laser=false
10\invulnerability=false
10\resethealth=false
10\vampiric=false
10\karma=false
10\artillery=false
10\randomorder=false
10\king=false
10\placehog=false
10\sharedammo=false
10\disablegirders=false
10\disablelandobjects=false
10\aisurvival=false
10\infattack=true
10\resetweps=true
10\perhogammo=false
10\disablewind=false
10\morewind=false
10\tagteam=false
10\bottomborder=false
10\damagefactor=100
10\turntime=45
10\health=100
10\suddendeath=12
10\caseprobability=2
10\minestime=3
10\minesnum=4
10\minedudpct=10
10\explosives=0
10\healthprobability=20
10\healthcaseamount=25
10\waterrise=37
10\healthdecrease=5
10\ropepct=100
10\getawaytime=100

Weapons:
Forte=222011900101001001200200000010010000000000000000001090111201000310000110201000011220002041200300001010110000000000000000000000000000000000000000000000000000000000111111021211111111211111111111111111111110010111111101

Let me know if you have any suggestions, and have fun Smile

Peace.

[Gameplay mode] Telebomb (For real this time!)

I'm back,with a new script!
When I said I would make an actual version, I wasn't lying!
In this mode,whenever there's an explosion,a random hog is teleported there.They won't take damage from the weapon(else it would be too easy to hit)
Download: http://www.mediafire.com/?94uxmwcruf6frmj

NOTE: I recommend playing with bottom border and normal border,else it would be too easy to drown hogs

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