Content Creations
Resurrect from grave in lua
I’m working on a game mod and having some difficulty with resurrect.
As an example id like to resurrect a grave on end of turn with a static health total, let’s use 25. It does not need to be in the resurrect circle. Any grave will do for this example.
If I know the grave gear using gtGrave I can access the Pos that has the hoguid but what to do from there? I don’t need any animation.
[Script] [Multiplayer] PirateBattle
Mode i created to play on forts!
Collect doubloons, buy stuff and infiltrate other's forts!
Each turn , a crate with 1 doubloon falls (And every 7, a lot more fall!)
Hedgehogs start with 1 ship, 3 doubloons and one cutlass (a whip reskin).
Each turn you get ability to shop: selling cutlasses for money, buying ships, new weapons, girders, healing etc.
Use the shop to your advantage, such as using a parachute after jumping out of a ship or using some booze to survive the Hellish Punch!
Not my first mode, since i also ported kaos, should i post that too?
Link: PirateBattle_v7
Suggested scheme: 60 Seconds, Share ammo with same team color, Wrap world edge
Suggested weapons: None of everything (script will give ship, doubloons and cutlass)
Where can I find the original instruments/VSTis of the Hedgewars music?
Where can I get the instruments/VSTis, that were used in the Hedgewars music? I want to make new Sudden Death theme, but I need to match the game's music style, so it would fit into it.
[Campaign] Deathmatch
Worms Armageddon/World Party's Deathmatch (almost) entirely recreated in Hedgewars
https://worms2d.info/Deathmatch
The campaign consists of 21 battles that get increasingly more difficult, all occurring on randomly generated medium-sized maps with medium complexity, with the default scheme and weapons
some things that i might need help with:
- quitting to count as a loss
- a team weapon...?
- add a stat for how many times sudden death was triggered maybe <-- onSuddenDeath() exists, ik what to do
- general polishing
[Mission] the Bullies and the Bullied
Simple Mission to showcase that according to LuaGears: AddHog
[...] Note that mixing human-controlled and computer-controlled hedgehogs in the same team is not permitted [...]
well... apparently it is possible - your Hedgehogs 2 and 3 are CPU1, meanwhile the enemy comprising of 4 hogs is CPU2
should need more polishing to make it usable as at least a DLC, but the concept itself is there. this would be the 3rd mission to use the Ducks map btw :/
oh, and goal is to defeat the enemy
