Content Creations
Hedge Stranding
Hedge Stranding
Hedge Stranding is a Hedgewars script inspired by the videogame "Death Stranding" where teams have different objectives depending on their role.
There are 3 roles: Porters, Mules, BTs.
Porters
Objective:In order to win, Porters have to steal a special cargo (marked with a yellow circle) from the Mules base and bring it back to their base (marked with an orange circle).
Base Position: The Porters base is positioned where they end the first turn.
Cowardice: Porters cant jump in proximity of BTs (black circle).
Voidout: When a Porter dies a big explosion occurs leaving a crater on his body position.
Mules
Objective: Mules are obsessed with cargos!
[Library] Hedgewars Typewriter
Hedgewars Typewriter
Typewriter Hedgewars Lua library, which wraps up text visuals in Hedgewars with typewriter animations.
Typewriter harnesses Animate Hedgewars library. Right now, the only function supported is Typewriter.AddMissionAnim
. It adds ability to draw mission panel with caption, subcaption and text animated in typewriter sequence. See its action in this video:
It's not a secret that animations bring more attention than static panels. You may find it useful for embedding in your campaigns, missions and even multiplayer game styles.
I plan to add more typewriting animations of tags and other GUI with dynamic text, so stay in touch: press "Watch" here, give a star and/or fork repository! We also have discussion at Hedgewars Forums.
Competitive Shoppa
Thinking about the Shoppa gamemode I figured that not only it isnt competitive for the presence of random factors such as the random initial position of hogs and the weapons in crates but it also doesnt allow strategies from the player.
So I thought at a simple solution that doesnt require downloading a new script and that can transform Shoppa in a competitive gamemode.
Here's is how you can do it:
Copy the Shoppa scheme and edit these gameflags:
-Disable gfSharedAmmo;
-Disable gfResetWeps;
-Enable gfPlaceHog;
-Enable gfPerHogAmmo;
-Enable gfInfAttack.
Copy the Shoppa weapon scheme and make sure to set only 1 hammer in the 'Ammo in Boxes' page, leave the weapon set as it is.
Done
Some gameflags modifications removes the randomness of the original shoppa scheme and some others gameflags modifications allow togheter with the weapon scheme change to bring the strategy possibility to the Shoppa gamemode!
In this new mode you have to think with hammers.
Hammers does 1/3 of the target hog health damage so it will never kill a hog with the only hit.
Furthermore the hammer make a hole in the terrain that can allow hogs to hide in there escaping the possibility to be pushed by the enemy with the rope, so hammering a friendly hog could be a good idea in the right circumstances.
This gamemode will reward players that have yes a superior skill with the rope but also the one who can think at a good strategy in positioning.
The Specialists Reloaded
The Specialists Reloaded
The Specialists Reloaded adds a lot of new specialist classes you can play with. Each specialist has a character associated allowing the teams customization with the script parameter:
e.g. by writing t=ABCDEFGH you will set the corresponding specialist for those letters to both teams in that order.
The classical specialist from the original The Specialist script are not removed so you can play mixing them with the others or play some variants by adding only 1 or 2 new classes to the classical specialists team.
Classes:
- A=Adventurer
- B=Butcher
- C=Cyborg
- D=Demo
- E=Engineer
- F=Fighter
- G=Guard
- H=Saint
- I=Indian
- J=Expert
- K=Coward
- L=Loon
- M=Medic
- N=Ninja
- O=Clone
- P=Pyro
- Q=Gangster
- R=Rabbit
- S=Soldier
- T=Tapir
- U=Undertaker
- V=Veteran
- W=Strategist
- X=Sniper
- Y=Hunter
- Z=Devil
- 1=Pathfinder
- 2=Thief
- 3=Friend
Health
The Script has a system of health balance, this means that specialists dont have a fixed amount of health but it depends on various factors such as the average damage that the hogs that are playing can do and the overall power of a hog.
Notes
For this script there are some little modification for weapons:
- The sinegun for Clone and Friend is modified in a way that has no ray, this way you can use it like in the Racer script has a transport utility;
- the deagle shot is modified for Cyborg, the shot digs 4 times more into the ground.
This is only a first version that i expect to enlarge by adding new classes.
Special thanks to Tiotimolina that helped me with the code.
Download link:
https://gofile.io/?c=0g8b7F
Submit your HedgeEditor missions here
hi, so i don't see a lot of love for HedgeEditor, and here i am having a couple of missions made with it a couple of years ago
i will be posting the mission code using pastebin, to install it:
Open notepad and paste the contents of the pastebin, then go to this folder:
Windows: Documents/Hedgewars
Linux: ~/.hedgewars
Mac OS X: ~/Library/Application Support/Hedgewars
inside that folder, make a new folder called "Missions"
inside that folder, make ANOTHER new folder called "Training"
then you save the text with lua extension, for example "TheMadCharles_-_My_Mission_v1.lua"
one more thing to keep in mind is for some reason HW doesn't like space bars, so we use underscores ("_") instead.
ok have fun, ill be posting my stuff in replies
