Content Creations

Sprite placement tweak

This is kinda for mikade, since I so rarely see him these days...

-- test of modification of PlaceSprite.  0.9.22-dev
function onGameTick20()
        if GameTime%1000 == 0 then
                PlaceSprite(GetRandom(LAND_WIDTH),GetRandom(LAND_HEIGHT), sprThoughtCorner, 0, 
                    (math.random(30,250))               --      A
                    + (math.random(30,250)*0x100)       --      B
                    + (math.random(30,250)*0x10000)     --      G
                    + (math.random(30,250)*0x1000000),  -- RGBA R
                    GetRandom(2)==1, -- don't overwrite existing land.
                    GetRandom(2)==1, -- flip sprite horizontally
                    GetRandom(2)==1, -- flip sprite vertically
                    lfBouncy)
                EraseSprite(GetRandom(LAND_WIDTH),GetRandom(LAND_HEIGHT), sprThoughtCorner, 0, 
                    GetRandom(2)==1, -- erase land only where the pixels match the land flag provided
                    GetRandom(2)==1, -- only erase the provided land flags. don't touch other land flags or LandPixels
                    GetRandom(2)==1, -- flip sprite horizontally
                    GetRandom(2)==1, -- flip sprite vertically
                    lfBouncy)
        end
end

[Mission] Rope-knocking Challenge (updated) (INCLUDED IN HEDGEWARS)

I have made an updated version of the mission “Rope-knocking Challenge” and I would like to have in included in the next Hedgewars version.

Updates:

  • Minor bugfix of a rare bug: If you managed to throw the leftmost hedgehog into the water, this kill was not counted, so you could end up with not winning, even if you killed all enemies. Now a girder ensures the leftmost hedgehog will always take fall damage.
  • Taunts are displayed whenever a enemy hedgehog has been knocked over
  • The stats screen now shows the important game results: Number of hogs killed and your time (if all enemies have been killed).
  • A simple scoring system.
  • A couple of changes to the in-game messages
  • Made the strings more translation-friendly (i.e. string.format instead of string concatenation)
  • The teams now use other flags (for flavor)

Code is here:
http://holzgolz.heliohost.org/data/games/hedgewars/missions/User_Mission_-_Rope_Knock_Challenge.lua

I want to have this in Hedgewars. If you want to try it out right now, download the file and save this file into $YOUR_HEDGEWARS_DATA_FOLDER/Data/Missions/Training.

Don't forget to delete this if you don't want it anymore or want to use the official version again.

[Mission] Mission update: That Sinking Feeling (INCLUDED IN HEDGEWARS)

I have made an updated version of the mission “That Sinking Feeling” and I would like to have in included in the next Hedgewars version.

Most importantly, this fixes a really stupid bug.

Updates:

  • Bugfix: When you used a non-English language, this mission did not count the number of rescued hogs correctly. This was because of a forgotten loc.
  • Both teams now use the same color to indicate that they are friends, not enemies
  • The stats screen now shows the game results
  • A couple of changes to the in-game messages
  • Made the strings more translation-friendly (i.e. string.format instead of string concatenation)
  • The player team now uses a different flag (“cm_crossedswords”, installed by default).

Code is here:
http://holzgolz.heliohost.org/data/games/hedgewars/missions/User_Mission_-_That_Sinking_Feeling.lua

I want to have this in Hedgewars. If you want to try it out right now, download the file and save this file into $YOUR_HEDGEWARS_DATA_FOLDER/Data/Missions/Training.

Don't forget to delete this if you don't want it anymore or want to use the official version again.

EDIT: The update is now included in Hedgewars and will appear in the next version of Hedgewas (which I guess will be version 0.9.22). Yay!

[Mission] Big Armory (INCLUDED IN HEDGEWARS)

I present you todway a simple but tricky mission. (It is tricky if you don't know how to win Big Grin).

You have 1 hedgehog, (nearly) a full armory, but only limited time and 1 turn to kill 8 enemy hedgehogs.
Can you do it?

Download here (version 3):
http://holzgolz.heliohost.org/data/games/hedgewars/missions/BigArmory_v3.hwp

It is not mandatory, but if you want to have a mission description and a proper name in the missions menu, add this text into missions_en.txt:

User_Mission_-_Big_Armory_v3.name=Mission: Big Armory
User_Mission_-_Big_Armory_v3.desc="You are alone, have a full armory and have to defeat 8 hedgehogs before the time runs out."

German version for missions_de.txt:

User_Mission_-_Big_Armory_v3.name=Mission: Großes Arsenal
User_Mission_-_Big_Armory_v3.desc="Du bist alleine, hast ein volles Arsenal und musst 8 Igel besiegen, bevor die Zeit abläuft."

Here is a quick lazy screenshot I made today:

https://i.imgur.com/jG3g7sP.png



Heart Copying is an act of love. Please copy and share!

[Voice] Default_pl

POLSKA BIALO CZERWONI!!! jk, if you want to read this in polish, here: http://hedgewars.org/node/6174

Hello World, KarBoy2314PL here, and this is my own voice. pack. Well, its not originally my voice, but, ive heard a lot of polish voicepacks, but majority of them were from another game, or from somewhere else. So what i did, is i made it on my own. Here a sample of them: http://www.mediafire.com/listen/ad85xzbv99xty05/MadeByKarBoy2314PL.ogg

Download is now within My Team Customization package available in my Creations thread in my signature.

Enjoy, and as always, thanks for reading.

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