Content Creations
[Music] Custom Sudden Death music compilation (version 5)
I have made a small compilation of tracks which changes the Sudden Death music of most themes to a custom one.
You can download all of this in a single add-on.
DOWNLOAD
- Version 5 (only for Hedgewars 0.9.25) (ca. 34 MiB): SD_Custom_Music_Pack_v5.hwp
Old versions
- Version 4 (only for Hedgewars 0.9.24 and 0.9.24.1) (ca. 35 MiB): SD_Custom_Music_Pack_v4.hwp
- Version 3.5 (only for Hedgewars 0.9.23): SD_Custom_Music_Pack_v3.5.hwp
- Version 3 (only for Hedgewars 0.9.22): SD_Custom_Music_Pack_v3.hwp
Warning!
Do NOT use the package for any other than the designated version. Failure to do so might lead to broken themes. To restore the theme music to the default, just delete this package.Package information
Most themes get a custom music, some of them are “tailored” towards the theme. The default Sudden Death music is kept for a few themes where I thought it fits well.The following themes use a custom sudden death music with this add-on:
- Art
- Cave
- City
- CrazyMission
- Deepspace
- EarthRise
- Eyes
- Freeway
- Halloween
- Hell
- Planes
- Underwater
All other themes use a custom “generic” Sudden Death track (SDGeneric.mp3) or the default one (sdmusic.ogg), but I think they fit pretty well for the themes in question.
I can not guarantee compability with later Hedgewars versions, because this add-on overwrites theme configuration files.
Addon licenses
I am curious as to the licensing requirements to stuff that can be downloaded from the addons section of the Hedgewars client, if there are any requirements at all. Are the addons considered as libre as Hedgewars is (DFSG compliant or GPL-Compatible) ? One of the reasons I ask is because of things like the mario shoppa map.
[OFC] [Collection] TheMadCharles' Creations
Last Update: 2016-07-04 07:56 CET
Guys... nevermind... I don't think I will be making anymore content for Hedgewars anymore
I have to make other projects, of which a lot of people count on me for them and I can't really tell anything about it here.
Guys... I am very sorry...
It was a blast having you together.
It was fun while it lasted.
You were the one that got me into modding.
Thank you. Goodbye




It was a blast having you together.
It was fun while it lasted.
You were the one that got me into modding.
Thank you. Goodbye




Archive:
Match Making: (Download) (Preview) Last Update: 2015-08-14 21:47 CET
Have you played a lot of Hedgewars, but have you had a feeling you needed something different? We have you supplied!
- 19 Forts
- 22 Maps
- 5 Missions (4 for testing proposes only, 1 for training)
- 19 Themes
- 14 Scripts (1 of them not working correctly)
Team Customization: (Download) (Preview) Last Update: 2015-08-14 21:47 CET
If you thought to yourself that you need something more than default collection has, I have you supplied!
- 24 Flags
- 226 Graves
- 72 Hats
[=1]Music: (Download) (Preview) Last Update: 2015-07-17 10:07 CET
Separate download for music.
My musics
Hi ! I post my music create by me (with LMMS) :
http://download.lazyone.fr/ressources/sounds/musics/aristide/
My favorite is : http://download.lazyone.fr/ressources/sounds/musics/aristide/01c.ogg <3<3
Happy listening !
requesting a lua function to restart the mission before losing it
hello everyone,
i'm looking for a function to add in lua script of missions, training and campaign .lua files in order to restart the mission without have to first loose or leave it and then press the start button
for example, there is a shoppa challenge ( the one on ropes, included in the release) ; sometimes you want to beat your time, you make a mistake and you know you wont beat the time, so you have to restart, could we restart the mission by hitting an 'X' key that would call a fonction resetting the game. so you dont have to start again the engine.
if you have this function or just write it, id love to try it
