Content Creations
[Mission] Target practice missions with simple Lua framework (INLCUDED IN HEDGEWARS)
Hi! I have created a couple of target practice missions.
They are very similar to the original cluster bomb training: You have a weapon infinitely times and you have to destroy a fixed sequence of targets in a given time.
These missions also all feature a basic score system, giving you score based on accuracy, hit targets and remaining time. You will see the score in the stats screen. It is mostly the same as seen in this thread: http://www.hedgewars.org/node/5951
Currently, the following missions have been created:
- Cluster bomb on Trash map
- Bazooka on Lonely_Island (easy)
- Bazooka on SB_Grassy (hard)
- Homing bee on Hedgewars map
- Shotgun on SB_Haunty
- Grenade on SB_Crystals (easy)
- Grenade on SB_Crystals (hard)
Note that the bazooka and shotgun missions are different from those in official Hedgewars. The cluster bomb mission is just a reimplementation of the existing cluster bomb mission in official Hedgewars.
I hope I can create even more missions soon. I have also named them all “Target Practice” missions in order to seperate them from “Basic Training”. (I see “Basic Training” missions as tutorial, but target practice is technically not a tutorial anymore and therefore belongs into its own category.)
Here you can download the missions:
TargetPractice_v3.hwp
To use this, put this into your Hedgewars data directory.
I have created the missions with help of a framework I created for this, so target practise missions can be created very quickly. The main work of creating such a mission now just involves its specification (finding good target positions), balancing and playtesting, much less time in actual coding.
[Mission] Climb Home (INCLUDED IN HEDGEWARS)
Climb Home is a mission by nemo. You can find this mission in latest experimental builds.
You play in a very high but rather thin map and have infinite ninja ropes. You have to climb as high as you can.
The mission is also available as multiplayer mission.
I have made many edits to this mission. Those changes are NOT in official Hedgewars builds.
Here’s a quick changelog:
- Added better graph in stats screen: In singleplayer, it shows your height over time, in multiplayer, it shows
- Hogs make “Nooo!” sound when they fly to far away from the map left or right
- Added several pointless taunts and joke awards in the stats screen
- Add proper ranking in multiplayer, based on score (=best team height)
- Show a message when a hog beats the current best height
- Probably more things I have forgotten.
Singleplayer mode seems to be pretty much complete and can be played, I am just not very happy with the end of the mission right now, I need to talk to nemo about that.
Multiplayer mode is mostly finished, but there is one important bug left: You will always play one hog less than you inserted into the game, causing the game to quit prematurely.
Here is a preview image:
(Theme is selected randomly)
Here is a screenshot from a stats screen of a poor singleplayer attempt:
https://i.imgur.com/DMV2Jmc.png
Here are the source codes of the updated mission:
ClimbHome.lua: http://lpaste.net/raw/115224
map.lua: http://lpaste.net/raw/115225
Snippet for missions_en.txt:
ClimbHome.name=Challenge: Climb Home ClimbHome.desc="You are far from home, and the water is rising, climb up as high as you can!"
(can only be played if you also have the other mission files from the original mission by nemo)
[Script] Strategy script (girder and other things end turn) (DISCONTINUED)
NOTE: This script has been discontinued in favor of my new script, Game Hacks. Game Hacks includes an improved version of this script. Strategic mode can be enabled by adding “strategictools=true” to the script parameter.
I have made a simple script which makes Hedgewars more “strategic” by putting the emphasis on turn-based play. More weapons and tools will end the turn, so using those isn’t “cheap” anymore.
The following weapons which would normally not end a turn will end the turn when using this script (retreat time in brackets):
- Girder (5s)
- Rubber (5s)
- Dirt Ball (3s)
- Land Spray (4s)
- Resurrection (3s)
This script only works with latest experimentals (pre 0.9.21)!
Here you can download and try it:
http://hh.unit22.org/addons/Script/Strategy_v1/
You can combine this script with any game and weapon scheme you like and it should cause no problems.
This script (softly) recommends to use the Strategy weapon scheme and game scheme and selects it as default, when available. You can find said schemes here (scroll down):
http://www.hedgewars.org/node/3857#comment-29047
But this is entirely optional.
Please share any opinions and comments here.
[Theme] Belly
Long time ago (like 4 months) I wrote I'd try to make a cartoon-styled theme. Not sure if it's cartoon-ish enough, I just tried to stick to Hedgewars graphic style. This theme is nearly finished, just needs some tweaking (made with GIMP), I'm open to more suggestions. - old text.
The theme has been greatly updated since first release. Some screenshots below are outdated.
Download: https://www.mediafire.com/file/sosnntynzp4j3r2/Belly.hwp
Screens: (Hedgewars seems to make bugged screenshots, hence the white lines and strange water)
The new look of sky:
[Map] TriStar Television
Download Now Maps of TriStar Television:
Video: http://www.youtube.com/watch?v=IPuP7qQmiqU
Download: https://mega.co.nz/#!MNUU2SwC!EFbjFrvuTvnczLgHd66Vgs0g0r5OpctM7aeD_Qxq_Ak
