Content Creations
how to change my replay formact?
when i try to change my hedgewars video (hwd) in an mp4 or in a wmp the format (hwd) is not recognized from my format transformer
then how to change the format?
there is an other mode?
Snow music (+voices ?)
Hi everyone !
With my cousin, last week end, we've played Hedgewars for a long time and we used very much the snow track... At least, we both though that the snow music was a bit aggressive...
Sorry for the composer of this music, I have much respect for him because he done it anyway :p
So... I want to know if it is possible that with one theme, we can have several music and when you play, a music is chosen randomly...
I don't know if I'm comprehensible...
Okay, anyway, I've made a track for the snow theme... If you want to keep it, you can, if you prefer the other version, I will not be angry ^^
I think, I will do a French voice pack, I think I'm better at speaking French than English
Okay, there is my track : http://djhelium.free.fr/Facebook/snow.ogg
[Theme] Virtualized
Hello, this is my first theme "Virtualized".
Some screenshots:
The theme:
http://www.mediafire.com/download.php?8ux78uwao8ebn90
What would you say about it?
PoisonMoan.ogg unnecessary gain (kind of a bug report)
One issue, which bothers me a lot - too loud moan sound (when sudden death happens, all hedgehogs moan every turn).
Technically the problem, I believe, is playing sound PoisonMoan.ogg for every hedgehog. If many hedgehogs, say N, are present on a map, then PoisonMoan.ogg will be gained N times (or 3*log2(N) dB).
I'd suggest to limit maximum number of playing PoisonMoan.ogg instances to, say, 3 a time or to 1 per team (not a hedgehog), but even in this case slight delay (about 0.3ms) should be present beetween them.
P.S. thanks for a great game
[MP Map/Script] Kind of RopeRace
This map may look like a usual roperace map but its a bit different
Independent of the number of players there are two teams.
When its your turn, your hog will be swapped with the hog of the team member that played before you. So it's kind of a relay.
You will notice some barriers on the map (I'm sure you will ).
When you reach them, there will spawn a chest for you. Take the weapon and destroy the targets to remove the next barrier. If you're not able to do it in this turn, you will loose the weapon and the chest and all 3 targets will respawn the next turn of one your team mates.
If you hit the water you're not dead ... that would be too drastic i think. Instead you will get teleported to the last checkpoint.
If a hog is killed (weapon or kicked into water) it will respawn on the last checkpoint.
The team that finishes two rounds wins
Please tell me your opinion.
Constructive criticism is welcome.
If you find bugs, write here and i'll try to fix it.
Fixed a problem with odd-numbered team size.
Known bugs:
- Sometimes there is a invisible little wall next to the current hog so the hog appears to be stuck. Its possible to free it with the rope. I have no idea where that wall comes from. The appearance seems random so i can't fix that.
- If someone leaves you have a problem because the teams will get mixed ... make sure noone leaves. Maybe i'll take care of that.
