Content Creations
German Soundset
Hi.
I created a full german soundset for hedgewars. Have fun and feel free to modify it! You can download it here: http://www.mediafire.com/file/jomm2kwlmyd/German.rar
Want maps? Here are thousands!
Just scale to 4096x2048:
I even found my Roperace2 there, who put it in?
Fort "Wooden"
Hope you like this:
http://www.mediafire.com/?zjbehmfzfme
If you have any suggestions, write please!
Hope this one works... something changed on imageshack...
Rope Map (Template)
I designed a rope map, but unfortunately i'm not very good at adding textures or designing color schemes. And i'm dissatisfied with the way it looks at the moment (Current Design).
Preview:
So maybe one of you would like to add some colors and borders to this map to make it look more hedgewars-a-like.
I uploaded the "template" here
Feel free to make any changes you want.
Success (omho) - good sound quality for high pitched song
Hi, guys.
A long time ago (maybe not that long) I asked Armagon if he can give me some tipps how to make a nice hedgehog's voice with good quality. Well, I tried and tried. Didn't work quite as good as I expected (because of crappy sound card and mirophone ). But just a couple of minutes ago I decided to try again. After some time of playing with pitch, tempo (raising and lowering it) and hiss reduction, I think I finally succeeded with a decent quality, almost the same tempo of the original song but nicely pitched up voices (only at the end there is some pretty noticable trembling, which I will probably remove if I decide to have more fun with this).
Since I love retro, I decided to pick a particular song for my lab-rat. It's called "Civilization" (aka "Bongo Bongo Bongo") by Andrews Sisters and Danny Kaye (love the Andrews Sisters!
). Here it is:
Civilization
Feedback highly appreciated!
Cheers,
rbaleksandar
PS: I'd like to ask someone with more experience in this how can I remove the instruments and leave just the voice. Because I've notice that the instruments cause pretty big part of the whole trembling during the whole track. So if I can filter them out and be able to work only on the voice, it'll be much much better.
I've read about taking the instrumental (no voice) and inverting it. After that applying it on the track (with the voice). From physics we know (hopefully ) that a wave and it's inverted clone "exclude" each other that is - the one destroys the other and there's nothing left. BUT in there is a "flaw" in this theory - you have to have two tracks (one with voice and instruments, and another only with instruments) with 1:1 quality (or as close as you can get it), which is kind of difficult to find.
Yet, [i]I might try this.
