Hedge Stranding
Hedge Stranding is a Hedgewars script inspired by the videogame "Death Stranding" where teams have different objectives depending on their role.
There are 3 roles: Porters, Mules, BTs.
Porters
Objective:In order to win, Porters have to steal a special cargo (marked with a yellow circle) from the Mules base and bring it back to their base (marked with an orange circle).
Base Position: The Porters base is positioned where they end the first turn.
Cowardice: Porters cant jump in proximity of BTs (black circle).
Voidout: When a Porter dies a big explosion occurs leaving a crater on his body position.
Mules
Objective: Mules are obsessed with cargos! Their objective is to collect a certain number of crates that depends by the number of enemies (+2 crates for each enemy hog).
Cargo Position: The Mules Special Cargo is positioned where they end the first turn.
Exoskeleton: Mules are able to perform double long jumps and triple high jumps.
Cowardice: Mules cant jump in proximity of BTs (black circle).
Voidout: When a mule dies a big explosion occurs leaving a crater on his body position.
Not lethal: Mules attacking weapons like bat and whip does not deal damage on impact.
BTs
Objective: BTs goal is to kill every porter and every mule.
Terror Aura: Porters and Mules cant jump in BTs proximity (black circle).
Fast Traveler: BTs have infinite Ammo of a modified version of Timebox that is way more fast in all its aspects.
Immortality: BTs cant die, when the their hp goes to 0 they respawn to a random position.
Levitation: BTs will levitate instead of impacting the ground so they cant take fall damage.
........................................................................................................................................
Global events and game flags
Land of lost cargos: Every turn 2 utility/weapon crates will drop on the battlefield in a random position; there is no limit to the number of crates that can be on the battlefield in the same time.
gfSwitchHog: Free hog switching at turn start.
gfInfAttack: Attacks don’t end the turn.
gfPerHogAmmo: Each hedgehog has its own weapon stash.
........................................................................................................................................
The idea of making this script is mine but the code was written entirely by Tiotimolina with some help from sheepluva.
Download link: https://gofile.io/d/ps28bG
Updated download link: https://gofile.io/d/m8RRD6
Is it a problem to add it to the DLC page? This way I dont need to update the link every time.
Updated link: https://gofile.io/d/8cfO8E
I've happened to play this mode today (with the creator themselves).
It doesn't take long to understand the rules and it's a fun mode
The strategic challenge that comes with it makes it more interesting,
but at the same time it's not overwhelming.
You don't need to be hyper-focused nor super-invested.
Just as soon as you understand each role's mission you will do whatever it takes to reach your goal and stop the others from reaching theirs.
I strongly recommend trying this mode to everybody looking for a new fun experience.
Preferably with 3 teams so that each role is filled.
It's available in the game's DLC!
Thank you KIRA for making this
Cheers
sheepluva <- me
my code stats ->
a Hedgewars Developer
click here to message me
Thank you very much! Your reply makes me very happy.
I would like to remind everybody that this mode wouldn't be here now if it wasn't for your help with the code, so thank you again