Content Creations
[Theme] Beehive
Time to finally put some new themes. If you follow my WIP topic, you know what this one is about.
SD
(now that I look at it, background could be better)
Download: http://www.mediafire.com/file/lbboqo822fwn3q4/Beehive.hwp
Works best with Hedgewars 0.9.23.
[Script] [Multiplayer] [Update] Added customization to The Specialists
This script is the same as The Specialists but allowing customization of weapons, names, hats and health. Similar as to how Highlander was updated to allow the player choose what weapons to play with.
The Nth hog receives all the weapons with N bullets in the scheme.
[Code] Experimental Qt5 frontend port, with code!
All the files in one place:
http://45.21.218.32:81/hedgewars-work/QT5frontend.zip
Browse the files individually, including screenshots of some defects:
http://45.21.218.32:81/hedgewars-work/QT5frontend/
This is the Hedgewars frontend, ported from Qt4 to Qt5. It's a work-in-progress, and is still not 100% functional yet.
What works:
The source code here has also been changed in these other ways:
- Basic navigation to most of the pages
- Connecting to the internet
- Watching saved demos
It has only been tested on Ubuntu 16.04 GNU/Linux so far, but it is likely that my changes can compile successfully on other platforms as well.
- Some of the FileEngine functionality has been removed, as QAbstractFileEngine and related classes have been made private in Qt5, and there is no drop-in replacement for this.
- A few other CMakeLists.txt files have also been changed so that the frontend gets linked to Qt5 libraries instead of Qt4 ones.
Included in this pack are QTCreator files for use with that IDE, and an x86 64-bit binary for sampling purposes.
[Voice] Retro 8-bit style 'voices'
I just realized a couple of days ago that I could replace the voices with something different: non-verbal sound effects just like those from many early video games.
Voicepack here, ready to use with Hedgewars:
http://45.21.218.32:81/hedgewars-work/Voicepack_Retro.hwp
Alternate file; same content, renamed extension:
http://45.21.218.32:81/hedgewars-work/Voicepack_Retro.zip
A partial adaptation of Juhani Junkala/SubspaceAudio's "The Essential Retro Video Game Sound Effects Collection" as a Hedgewars voicepack. This voicepack is the first to contain not voices but sound effects, just like the majority of early video games did.
Potential new minigame: Death by water
See demo here for a better idea, and make sure to watch the whole thing.
Install it into the user demo directory to view.
http://45.21.218.32:81/1stAIDrowned.52.hwd
I created another minigame, where the goal is to the escape the rising water and get to the very top of the arena. It has the following core rules applied:
- Indestructible border on the bottom
- Laser Sight
- Low Gravity
- Everything affected by wind
- Random team goes first
- Indestructible Terrain
- Unlimited Attacks
- Invulnerability (amount of inital health won't matter anymore)
- AI Revival (the most crucial rule of this minigame, or it will end early)
Other core gameplay parts:
- Style used is Normal, so the goal is still to get rid of the enemy hogs.
- Turn time lasts for 30 seconds, so try to make moves more quickly.
- There usually are no weapons that can deal damage available.
- The ways to move around the arena are by these utilities: rope, construction, portable portal device, flying saucer, land spray, rubber, parachute, and switch hedgehog. Mudballs are also included, but they are only useful in knocking away AI hogs.
- All utilities available are in unlimited supply.
- No crates of any kind, including health ones, will ever drop anytime in this minigame.
- To reduce obstacles of any kind, no mines barrels, or air mines will appear.
- Sudden deaths comes into play after the first turn, but there is no damage dealt. However, the water can rise by 100 pixels, so try not to waste time unless all human-player hogs are safe.
- To get to the top after there is no more terrain to climb to, use girders.
