Content Creations
[ ]{ Pack ] OmegaPack ]{_v1 ,,, UPDATE ME !!!
Hi,,, I bring Cake
I Make a WIP,,, for somethin' right ?
and that somethin' ,,, IS HERE NOW !
I Have Fix many Problems and UPGRADE Many things around my poor themes and !
ADD More content !!!
do you notice that my older themes post was deleted ???
I DELETE THEM For good,,, for new good at this post,,,
download all of it include more new,,,
wait ?
[WIP] UPDATE !!! Check if you ever download The Old,,,
Hi,,, To anyone that even not read this
+++ WARNING :
EVERYONE THAT DOWNLOAD MY THEME OR SOMETHING SHOULD RE-UPDATE HERE !!! THIS IS GLOBAL NEWS THOUGH !!! SPREAD TO ANYONE USE MY THEMES/ETC !!!
Here my FIRST WIP ! Credit to KoBeWi for teaching me about WIP,,,
So,,, i working to some Themepack and Some Voicepack here...
wait ye !
[Scripts] Lyberta's scripts
So I wanted to make a dedicated thread for each script but found the Doomy's thread and decided to make the same thing. So here we go:
Standalone scripts
These scripts are used just like any other Hedgewars scripts.
Utility scripts
Debug logger
This is a simple logger that will output text if debugging is set. Usage:
local logger = DebugLogger(true); --false to disable logging logger.Output("Hi!");
Modular game style framework
Modular game style is a special game style that allows you to load any number of specially designed scripts (called modules) at once.
Modules
These scripts can be loaded by modular game style. You need to create a custom scheme and use the "script parameter" to activate them. You can activate any number of modules at once. Separate script parameters with spaces. For example: "CakeZooka NapalmNade".
Utility scripts
Timer
Executes a function after the specified delay. Usage:
function Foo() AddCaption("Hi!"); end local timer = Timer(500, Foo); --Execute Foo after 500 milliseconds
Spawner
Periodically spawns gears from the other gear.
Multiplayer game styles
No Water Death
Script parameter: NoWaterDeath
This script makes hogs respawn if they drown and still have health left. They keep the health they had before drowning so if 100 hp hog took 45 damage and drowned, he will respawn with 55 hp.
[Script] No Water Death
I like to use horribly overpowered guns and this means most hogs fly for a long time and drown. So I decided to disable this and make them take all the damage they deserve.
This script makes hogs respawn if they drown and still have health left. They keep the health they had before drowning so if 100 hp hog took 45 damage and drowned, he will respawn with 55 hp.
Lua: Questions
I'm trying to resurrect hedgehogs that are drowning, is it possible?
