General discussion
How to set "quick game" A.I. level?
First: I love how the game has gotten better with the years, kudos!
Second: How do I set the A.I. level for the quick game feature, if at all possible?
TIA!
[Training Mission] Alternate Script for Basic Bazooka Training
Hi,
I've made this alternate, and more easier, bazooka training script. I made this because I thought the current bazooka training is quite hard for a new player like myself.
This is actually just a modified script from the Shotgun Training so there are so many similarities in terms of the code, and for that I am sorry because I have no intention whatsoever to violate the copyright infringement law (if any).
Anyway, I don't expect this to be included in Hedgewars but if it does, I'd be utterly grateful.
Thank you, and enjoy
TrophyRace2 problem
Mission map TrophyRace2 problem bad scripts rope racing
The end of an era
A few days ago, Tiy stopped hanging out on the hedgewars IRC channel.
If people weren't aware, Tiy's last commit was about a year ago, and that was just to add a few maps from Starbound. Since stopping work on hedgewars, he's had some well-deserved success on his other projects Terraria and Starbound. Understandably, he wants to spend most of his time on these now.
Tiy probably did more for the hedgewars community and with his art contributions to make the game popular than anyone else, and it's very sad to see him leave.
I just want to thank Tiy for his work over the years (and of course the work of unC0Rr, nemo, koda, sheepluva, mikade, Palewolf etc.). The community has noticeably shrunk since he stopped contributing. It's a shame that he never got round to implementing some of the modes that he had high hopes for. Although I haven't played so much in recent days, hedgewars has sustained my interest longer than any other open source game (and possibly any commercial game too). This is in a large part thanks to Tiyuri.
Another blow that perhaps has gone unmentioned: hedgewars didn't get accepted for GSoC once again.
EDIT: don't mention IRC discussion
Possible to make the map border apply to damaged terrain?
I'm wondering if it's possible to make the border apply to damaged terrain "holes". I'm trying to make a pseudo 2.5D map.
Also if its not directly possible can anyone advice me on how i could make it happen code-wise?
Thank you and sorry for my poor English.
